8,596 Commits over 3,256 Days - 0.11cph!
Better "Error loading gamemode:" errors that actually describe what's wrong.
GitSync: numpad library bugfix, TTT updated to latest version, UTF8 library fix
Added GM.PlayerDroppedWeapon( ply, wep )
Potential vrad.exe performance improvements
NextBot class:
* Added type checking and errors for self ( argument 1 )
* NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range
* Added better type checking and error output to NextBot.GetRange(Squared)To()
Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
weapon_smg1 works for NPCs
GitSync:
* string.Comma imporvement
* Made NeedsDepthPass work for addons
* Added env_fire and npc_fisherman translations for killfeed
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
DECLARE_ACTTABLES & IMPLEMENT_ACTTABLES
GitSync:
* Fixed Panel.InvalidateChildren being always recursive
* Fixed Panel.NewAnimation ease values 0-1 being weird
Added NPC.GetCurrentSchedule
Updated BASS.DLL to 2.4.13.2-mp3free
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
rt for frame blending
clear backbuffer after swap
Updated most render library functions to not lock up when a Lua type error occurs during function execution
Added type error to render.Capture
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
Fixed util.GetModelInfo crashing with empty string.
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stunstick only renders effects when enabled
stunstick uses correct attachments for lightning arcs
prediction on stunstick deploy/holster sound
remove ai weapons
aliases for old ai weapons
don't respawn all weapons on pickup
remove ai_weapon txt files
Updated BASS.DLL to 2.4.13.8-mp3free
CreatePhysCollideBox, PhysCollide:TraceBox
better input checking for CreatePhysCollideBox/PhysCollide:TraceBox
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