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8,596 Commits over 3,256 Days - 0.11cph!

7 Years Ago
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7 Years Ago
Switched base_anim to CBaseAnimatingOverlay
7 Years Ago
mesh.UserData
7 Years Ago
IMesh:BuildFromTriangles can do userdata too
7 Years Ago
Updated TTT to its latest version
7 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Hack to keep STUDIO_SHADOWDEPTHTEXTURE flag between ENT:Draw and Entity:DrawModel()
7 Years Ago
No memoverride for shadercompile.dll
7 Years Ago
7 Years Ago
7 Years Ago
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7 Years Ago
Cherry picking from main
7 Years Ago
steam.inf
7 Years Ago
full merge from main
7 Years Ago
Clientside ragdolls of NPCs will properly inherit material override Serverside ragdolls of NPCs will now properly inherit color and material override Added CNavArea.SetCostSoFar( num ) Updated kb_act.lst
7 Years Ago
Merge from main
7 Years Ago
Entity:SetModel no longer screws up datacache lock counts when called on CBaseAnimating ents
7 Years Ago
Merge from /main
7 Years Ago
move previous fix in to CBaseAnimating
7 Years Ago
merge
7 Years Ago
CShaderAPIDx8::OverrideBlend no longer fucks up CTransitionTable::ApplyAlphaBlend CShaderAPIDx8::OverrideBlend can now override blend operation Added render.OverrideBlend (sry render.OverrideBlendFunc) BLENDFUNC enums
7 Years Ago
merge from main
7 Years Ago
Added TYPE_PHYSCOLLIDE enum (OOPS)
7 Years Ago
sqlite perf
7 Years Ago
sqlite perf
7 Years Ago
sqlite perf
7 Years Ago
Updated language files
7 Years Ago
Entity.DeleteOnRemove() can no longer remove players or the world
7 Years Ago
Fixed a stack overflow in DListView
7 Years Ago
util.TableToJSON returns nil unless top-most element is an object or array
7 Years Ago
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
7 Years Ago
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
7 Years Ago
Added Player.IsSprinting
7 Years Ago
Added Vector.Div( number ) Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
7 Years Ago
cors whitelisting for asset protocol
7 Years Ago
Vector/Angle.Mul and Div methods now have correct type checking and errors
7 Years Ago
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
7 Years Ago
Decode URI paths before handling asset requests Same file ext -> mime type behaviour as awesomium imp for asset requests
7 Years Ago
use launcher exe for sub-process
7 Years Ago
sandbox system flash is ok
7 Years Ago
resolve ntfs junctions before passing resource directories to cef
7 Years Ago
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
7 Years Ago
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to. Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
7 Years Ago
Restore functionality of env_wind for now
7 Years Ago
test disabling g_FailedSounds on osx builds
7 Years Ago
7 Years Ago
Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
Cleaned up weapon_base
7 Years Ago
GitHub: * Changed Toolgun's holdtype from pistol to revolver to match the view model * GetCreator now returns NULL for no creator, instead of nil * Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text