8,596 Commits over 3,256 Days - 0.11cph!
Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999)
FL_ANIMDUCKING is now set automatically and is used for crouching animations
Added game.GetAmmoNPCDamage()
Added game.GetAmmoPlayerDamage()
Added game.GetAmmoForce()
Added game.GetAmmoDamageType()
Player.SetAmmo actually uses the new method with bounds checking
HL1 headcrab no longer breaks HL2 headcrab and vice versa
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util.Base64Encode: Corrected output for 0 and 1 byte inputs
Remove error message when userdata's metatable has no a MetaName
Added ents.FindAlongRay( vecStart, VecEnd, vecMins=nil, vecMaxs=nil ) = table
Reduced lag with a very huge amount of notifications
Reduced probabilty of the game crashing when rendering dupe icon
Git: Slightly improved performace of player animations
Fixed monster_scientists always having random skins in all cases
Internal SetModel changes clientside to do with automatic SetCollisionBounds call
Entity.GetSequenceMovement Is now also shared
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Removed non functioning code related to trigger_changelevel player position fixes
Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
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Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
Fixed prediction errors caused by using Player.SetHull(Ducked).
libs build in correct order
update tier0, builds down to engine
unbreak sockets & datacache
vphysics
hacky appframework vtable match
Minor duplicator improvements
* Can no longer immediately resave an armed dupe
* More safeguards against bad user input
* Better server logging for dupes and saves
Only try to stop multiplayer spam with duplicator saves
update soundemittersystem
fixed mismatched datastructures that go to vphysics
mathlib, tier1, vstdlib, 261 TODOs
separate report_soundpatch/cl_report_soundpatch
upd CStaticProp::CreateVPhysics, PhysCreateWorld_Shared
vending machine works
userinfo convars send again
soundscripts can play
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choreoobjects vpc
DataCacheClientID_t = uintp
datacache & dedicated vpcs