repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

7 Years Ago
dedicated_main
7 Years Ago
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7 Years Ago
FileSystem_GetExecutableDir
7 Years Ago
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7 Years Ago
fgdlib, filesystem_stdio
7 Years Ago
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7 Years Ago
normal builds work again
7 Years Ago
Fix GetAnimInfo bailing on valid entities
7 Years Ago
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7 Years Ago
fixup panel message parameters
7 Years Ago
gamebin mount
7 Years Ago
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7 Years Ago
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
7 Years Ago
use proper datatype for some linked list iterators
7 Years Ago
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7 Years Ago
Stop resetting player gravity when using ladders
7 Years Ago
windows builds run in parallel
7 Years Ago
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▉▋-▅▊▅ ▋█▄ ▋▊▌▅▊, ▌▉▅▇█▊▋▆_▋▄▋▋
7 Years Ago
launcher, shaderapidx9, unicode, compile
7 Years Ago
resources & menusystem compile
7 Years Ago
fix IGameConsole casting int to vpanel html_chromium builds
7 Years Ago
ServerBrowser builds, client can launch and load into some maps
7 Years Ago
fixed detailobjectsystem simd alignment
7 Years Ago
implemented platform specific mesh builder things fixed bodygroup offsets fixed hudmessage ptrs
7 Years Ago
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
7 Years Ago
Return type consistency for Entity.GetRagdollOwner
7 Years Ago
use correct RAWINPUT buffer size
7 Years Ago
merge game lump handling in modelloader assert builds work
7 Years Ago
remove R_CullBoxSkipNear, merge R_CullBox
7 Years Ago
fixed a bunch of boring todos
7 Years Ago
fixed 64-bit CVertexBuilder::Fast4VerticesSSE
7 Years Ago
actually fix it...