8,596 Commits over 3,256 Days - 0.11cph!
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FileSystem_GetExecutableDir
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Fix GetAnimInfo bailing on valid entities
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fixup panel message parameters
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Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
use proper datatype for some linked list iterators
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Stop resetting player gravity when using ladders
windows builds run in parallel
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launcher, shaderapidx9, unicode, compile
resources & menusystem compile
fix IGameConsole casting int to vpanel
html_chromium builds
ServerBrowser builds, client can launch and load into some maps
fixed detailobjectsystem simd alignment
implemented platform specific mesh builder things
fixed bodygroup offsets
fixed hudmessage ptrs
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity
Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host
Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
Return type consistency for Entity.GetRagdollOwner
use correct RAWINPUT buffer size
merge game lump handling in modelloader
assert builds work
remove R_CullBoxSkipNear, merge R_CullBox
fixed a bunch of boring todos
fixed 64-bit CVertexBuilder::Fast4VerticesSSE