8,596 Commits over 3,256 Days - 0.11cph!
fix size of _ignore_this_common_lua_header_ in both builds
fixed color correction...
build the all the stdshader libs for 64-bit builds
multicore render works again
build-dependents for x64, (except for chromium_process)
some of the lunix libraries build
engine lib compiles, missing some deps
engine_client.so links happily
dedicated engine.so builds too
srcds_linux_x64 sort of launches
init filesystem in srcds builds (???)
fixed connection checksum - clients can connect
fix vcollide deserialization
Git:
* TTT: Spectator HUD changes
* DNumberScratch: decimal changes for the pop up window + shift to freeze zoom
* PrintTable wil no longer try to print the table its currently printing
Git:
* Better/Faster implementations of SortedPairs and similar functions
* weapon_medkit now heals up to max health properly, and lag compensates when used by players
linux srcds no longer loads client vstdlib
build linux menusystem/client bins
linux64 chromium embedded framework
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
Updated particles_manifest to include ALL default shipped particles
Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
Fixed monster_tentacle not dealing damage properly
SDL2/OpenGL Win32 builds work
OpenGL works for Win64 too
linux builds don't use sys freeimage
unbreak packed FIELD_GMODTABLE