repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

11 Years Ago
Sync with Git
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11 Years Ago
Windows Build 145
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11 Years Ago
LinuxDS Build 145
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11 Years Ago
VPK Build 119
11 Years Ago
Reverted Default font to its old self and added a HudDefault font for HL2 HUD elements
11 Years Ago
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though) - Fixed lag compensation causing players to drift away from the vehicle they are driving - HL2 HUD elements now use the new HudDefault font instead of Default
11 Years Ago
- All NetworkedVar functions now use the new networked variable system - Removed all NetworkedVar2 functions - Fixed SetNWEntity not working correctly in singleplayer - NetworkedVars are now properly saved when saving a game or transitioning between levels in singleplayer - Added Entity:GetNWVarTable(), returns all the networked variables in an entity - Fixed a save file issue with CSoundPatch - Added render.SetLocalModelLights(lights) - Increased maximum bone count from 128 to 256 (please test this!)
11 Years Ago
- Added Entity:SetNWVarProxy(name, func) and Entity:GetNWVarProxy(name) [shared]
11 Years Ago
* Fixed some addons not being able to be extracted. * Returned maps/*.png to game addon whilelist * Fixed Player:KillSilent not forcing player to exit vehicle, making him stuck dead * Fixed util.IsValidModel false-positives, now you can spawn big pipe from HL2 * Added more blocked commands to prevent servers from fukcing up players * Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
11 Years Ago
Sync with GitHub + One more blocked convar
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11 Years Ago
Windows Build 146
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11 Years Ago
OSX Build 233
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11 Years Ago
LinuxDS Build 146
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11 Years Ago
Linux Build 235
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11 Years Ago
VPK Build 120
11 Years Ago
- Fixed another exploit related to downloading restricted files from the server - Fixed plugin_load not loading plugins if no file extension is given - Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
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11 Years Ago
Windows Build 147
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11 Years Ago
OSX Build 234
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11 Years Ago
Linux Build 236
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11 Years Ago
LinuxDS Build 148
11 Years Ago
Fixed a few minor issues with render.SetLocalModelLights and added MATERIAL_LIGHT_ enums
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11 Years Ago
Windows Build 148
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11 Years Ago
OSX Build 235
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11 Years Ago
Linux Build 237
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11 Years Ago
LinuxDS Build 151
11 Years Ago
* Improved preset saving. (Force lowercase, add number prefix) * Converted old file names to new file names for default presets
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11 Years Ago
Windows Build 149
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11 Years Ago
OSX Build 236
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11 Years Ago
Linux Build 238
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11 Years Ago
LinuxDS Build 153
11 Years Ago
NWVars now support clientside prediction
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11 Years Ago
Windows Build 150
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11 Years Ago
OSX Build 237
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11 Years Ago
LinuxDS Build 155
11 Years Ago
GitSync + New fancy spawnicons
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11 Years Ago
Windows Build 151
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11 Years Ago
LinuxDS Build 157
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11 Years Ago
VPK Build 126
11 Years Ago
GitSync
11 Years Ago
Fixed net.ReadUInt not using unsigned integers
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11 Years Ago
LinuxDS Build 158
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11 Years Ago
OSX Build 240
11 Years Ago
Windows Build 154
11 Years Ago
Windows Build 156
11 Years Ago
GitSync + Update Bootil to latest version
11 Years Ago
Fixed hammer, added map compiling tools, added model compiling tool ( needs testing ), moved garrysmod.fgd to GarrysMod/bin
11 Years Ago
Windows Build 159
11 Years Ago
VPK Build 127
11 Years Ago
Windows Build 161
11 Years Ago
Windows Build 163