branchrust_reboot/main/texture-packingcancel

37 Commits over 61 Days - 0.03cph!

7 Years Ago
packed 26 materials
7 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
7 Years Ago
Added texture usage report tool Moved all packing tools to tools/textures menu
7 Years Ago
Fixed partial map support for HQN path
7 Years Ago
Merge from main
7 Years Ago
unpacked all; minor partial PM correction needed for HQN
7 Years Ago
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7 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
7 Years Ago
Fixed keyword assignments for hq normal special case
7 Years Ago
Merge from main
7 Years Ago
packed atlas_twig and metal armored set materials
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
undid keybind thing
7 Years Ago
Merge from main
7 Years Ago
Restored shader lods on packed standard
7 Years Ago
Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
7 Years Ago
Cleaned some debug logs
7 Years Ago
Default packed material foldout set to hidden
7 Years Ago
Merge from main
7 Years Ago
Finished first stage of pbr standard base layer packer Added extra functionality to ImageUtil + raw data workflow
7 Years Ago
Processor test/wip
7 Years Ago
More code shuffling Processor/packer work Added image util (editor only)
7 Years Ago
Moved some stuff around + code org
7 Years Ago
Merge from main
7 Years Ago
Reswizzled pbr base layer pack map 1 and 2 Finished tracker; processor++
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
More work on tracker
7 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
7 Years Ago
Fixed multi-material editing for packed materials
7 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
7 Years Ago
Nuked source cache folder
7 Years Ago
More seamless packing shader gui
7 Years Ago
Merge from main
7 Years Ago
Improved shader gui source cache handling
7 Years Ago
Setting up shader gui Added packed version of rust/standard shader