255,994 Commits over 3,990 Days - 2.67cph!
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
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terrain and rock materials fixes
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
Automated Linux DS Build #99
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
daily progress backup
ocean and river tweaks
Automated Windows Build #99
Developer tools for the F1 panel
Automated Linux DS Build #98
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Automated Windows Build #98
Try to fix Awesomium on OSX
FOR FUCK SAKE removing unused plasma projectile
FOR FUCK SAKE player plasma projectile (should appear in a better position)
!A wip UI mockup test psd/ma file
Fixed tree skins missing from asset bundles
merge from main (foam\o/)
Merge from water2.8 (shore foam)
Ocean material update (foam noise)
AntiHack player damage verification is enabled by default
Convar graphics.lodbias is deprecated
Tree quality slider for the main menu performance options panel
new terrain stones texture set
Updated player. Almost done with movement.
Updated front end and options
- Unit+Knowledge CraftDesire basics
- Added HasCraftDesiresCondition
- Top level goals skeleton WIP
- Fixed NRE in GoalSettingsEditor
- Added InviteToBreedingGroup Ability/DSE etc
Automated Linux DS Build #97
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
Merge from tree-performance (LODing and culling optimizations)
Automated Windows Build #97
TreePerfTest exposes a seed for reproducible results
TerrainTreeBatch is now deprecated