255,952 Commits over 3,990 Days - 2.67cph!

9 Years Ago
Adds
9 Years Ago
- WIP DataVisualisation test - Goal data tweaks
9 Years Ago
A bit of progress, figured a few things out.
9 Years Ago
Updated controller Fixed character switch issue
bot
9 Years Ago
Automated Linux DS Build #92
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9 Years Ago
Automated Windows Build #92
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9 Years Ago
Automated OSX Build #92
bot
9 Years Ago
Automated Linux Build #92
9 Years Ago
test
9 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
9 Years Ago
backup
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9 Years Ago
Automated Linux DS Build #91
9 Years Ago
El cheapo particle scattering/fog
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9 Years Ago
Automated Windows Build #91
bot
9 Years Ago
Automated OSX Build #91
bot
9 Years Ago
Automated Linux Build #91
9 Years Ago
▆▋▍▄ ▋▅▇▆▄ █▉▇█ ▊█ ▄█▌▇▍▇▆▌▋▇. ▅▍ ▉▍▅▇ ▆ ▇▌▊▇▆▉ ▆▅▉ ▊▄ ▇█▋▄▊ ▄▊▌▊. + ▄▌▄▍▌▅▋
9 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
9 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
9 Years Ago
resaved stairs roots 1 texture
9 Years Ago
added above changes, removed old files, created new stairs roots shader and textured stairs roots, textured stone floor and tweaking materials, finished grass, working on stones
9 Years Ago
removed old stairs roots textures baked vertex lighting out on stairs roots and textued finished grash mesh and textured textured floor stones
9 Years Ago
New Bear and latest human assets
9 Years Ago
New Bear assets, still very WIP Nothing really new with human but updated export script and this is the latest export with it.
9 Years Ago
Cowboy - select breathe & ready anim
9 Years Ago
Cowboy - Updated select breathe, Added ready anim
9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
Merge from water 2.8
9 Years Ago
Fixed issues in DX9
9 Years Ago
Physics Tests
9 Years Ago
A bit of progress on the player refactor.
9 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
9 Years Ago
Updated config with correct transition names
9 Years Ago
Cowboy can now serve
9 Years Ago
Cowboy serve
9 Years Ago
Fixed underwater mask in GL/OSX
9 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
9 Years Ago
Updated court select
9 Years Ago
Merge from main
9 Years Ago
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab Tiny water vertex shader optimization
9 Years Ago
RustBuilder debugging
9 Years Ago
Network read/write optimizations
9 Years Ago
Added TextMesh
9 Years Ago
Switched overlay specials to use the hud cameras
9 Years Ago
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
9 Years Ago
backup
9 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
9 Years Ago
merge from main
9 Years Ago
m249 balance