255,881 Commits over 3,990 Days - 2.67cph!
Fixed inputs for non standalone platforms
removed prefab
updated controller
Added life steal modifier
Remove null check in BehaviourChain.CreateInteractionBehaviour
Replaced amtospheric music 001, changed tags on 018
- Fixed some issues with Building interactions being incorrectly disabled
- Some EntityComponent refactoring, added IEntityComponentSettings so EntityComponent uses a common type for settings
Updated custom speedtree shaders to 5.3
More fixes for lag exploits (RUST-315)
Replaced obsolete material block calls
Updated standard brdf to 5.3 (needs complete shader reimport)
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
Fixed AddTexture errors (white billboard fix)
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Rebuilt plugins against updated UnityEngine.dll
Updated CurrentVersion
Deleted UnityTestTools (now integrated)
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector
- Added new Goal : Gather Wood For Campfire
thowing weapon anim source files
Refactoring Biome Material Library and Biome Material Object
Salvaged icepick & salvaged axe now throwable
removed collider from machete projectile
adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
▉ ▄▌█ ▆▇▅▊▆▉█▊ ▊▇▊▇▊
!▅ ▋▇▋ ▅▋▆█▍▌ ▋▅▅▉█▆▋▄
▉▋▇ ▊▅▋▆ ▄▅▌▉ ▇▇▅▌▆▍▊▌ ▇▇▆▊▍▇█▇▉
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
- Defaulted back to gamepad controlls
- Merge from unit_5.3.x
- Regenerated foliage prefabs and biome material libraries
Merged control branch to main
FOR FUCK SAKE shaderforge to 1.26
FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3
Removed scene items
Updated texture metas
fixed being able to use healing items underwater
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
increased LOD cull range of barrels and cardboard box trash piles
fixed healthbars sometimes showing 0 without the object/player being dead
SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
- Added basic keyboard movement and firing to MKController
Fix for RUST-235 Twig tier collision thickness
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
Cowboy selection anim source
fixed lock LOD's for real