199,304 Commits over 4,140 Days - 2.01cph!
awesomium calls/callbacks can pass objects/hashmaps
chromium calls/callbacks can pass objects/hashmaps
Fixed a few threading issues
█▇▉▆▇▄█_▇▅▌▌▇█ ▉█▉ ▇▆ ▅▇▄▌▇▋ ▌▌█▄▉█ █▉▋▌▍▍▍
JSValue is no longer recursive in linux builds
Disabled shadows on military tunnel clone vat point lights
Fixed uneven camera movement due to Unity's rigidbody interpolation
Updated anims & controller, added shake effect
Cancelling and uncancelling during the initial construction will now cancel/resume the total construction of main building + default upgrades instead of just whichever one is currently active.
Shifted some more stuff into the base class. Probably need to remove some nasty and unnecessary dependencies.
Added LightLOD to all shadow casting lights in military tunnels
Scene2prefab military tunnels
Record replays on server, save them to database
Access database remotely in debug builds
Building view renderer improvements WIP
Added LightLOD to all shadow casting lights in powerplant
Scene2prefab powerplant
Added LightLOD to all shadow casting lights in trainyard
Scene2prefab trainyard
Menu stuff
Added Unity UI extensions
more WIP intro screen (testing with avatar camera)
fix differences in WriteUBitVar/ReadUBitVar compared to main branch
fix the other bitbuf implementation too
Fix network sync bug because of different System.Random implementations
Add some better comments explaining the StableRandom class a bit more
Added LightLOD to all shadow casting lights in launch_site
Scene2prefab launch_site
Fix replays not playing (bad merge a while ago)
Added LightLOD to all shadow casting lights in water_treatment_plant
Scene2prefab water_treatment_plant
Added LightLOD to all shadow casting lights in airfield
Scene2prefab airfield
Fix replays not recording on clients
Added LightLOD to all shadow casting lights in bunker_rooms_dressing
Scene2prefab bunker_rooms_dressing
Added LightLOD to all shadow casting lights in radtown_small_3
Scene2prefab radtown_small_3
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
Log chat messages to the database
Save the right IDs to the database
Add support for all the webrcon chat features
Use unscaled time for camera movements so replays don't mess with it
Show a message when losing connection to server, also allow (manual) reconnecting
Disable the online features in UI when disconnected
daily challenge WIP stuff.
Workaround for TcpListener shutdown bug in corefx