240,163 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
bot
10 Years Ago
Linux Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Network fixes
10 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
10 Years Ago
Buncha rocks & cliffs.
bot
10 Years Ago
OSX Build
10 Years Ago
Tweaks to sounds
10 Years Ago
Allow developers to go third person too report protocol++
10 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
10 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
10 Years Ago
Increased arrow speed, made it shitter against buildings (!)
10 Years Ago
Fixed metal halfheight block being 4 meters offset
10 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
10 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
10 Years Ago
made repair bench work
10 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
10 Years Ago
Fixed NRE in OnProjectileAttack
10 Years Ago
Added wetness layer to standard shader
10 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
10 Years Ago
Going Home
10 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
10 Years Ago
Started work on IK solution to adjust hit height
10 Years Ago
- Skill/tree system rework + UI part 3
10 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
foundation, floor, roof, walls, stairs - metal tier
10 Years Ago
textured spaceship_01, exported to cloud city unity scene and animated
10 Years Ago
Low wall grades
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Some cleanup.
10 Years Ago
Fixed switching between games during runtime.
10 Years Ago
Court controller can enable / disable fog and fog color
10 Years Ago
Enabling some shader features
10 Years Ago
Updated internal standard shader properties Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand Added warning if force atlas max mip level fails
10 Years Ago
Prevented players from spawning inland or on cliffs (only coastal sand beach now) Extended player spawns to include areas slightly to the north and south of the temperate biome
10 Years Ago
Re-enabled look at IK
10 Years Ago
- Skill rework part 2
10 Years Ago
Metal walls
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Tweaked topology-based path cost to yield more natural looking paths
10 Years Ago
Re-implemented `LoadGameFromAssembly()`.
10 Years Ago
Changing input.
10 Years Ago
It actually works :astonished:
10 Years Ago
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
10 Years Ago
Game host now reaches main loop without errors.
10 Years Ago
Multithreaded pathfinding of the road network
10 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people