240,022 Commits over 3,837 Days - 2.61cph!
Fixed anchors for conditional meshes
ADS provides less recoil reduction
crouching now provides recoil reduction
- Fixed some Unit prefab issues causing NavAgent errors
- Added a check for Player.CameraControls.IsFollowing to Player.UnitControls mouse interaction stuff
Merged changes from main.
Post-build deployment, GUID: 16ee3084-8a64-4ac4-a039-d58a3483bf2b
Reverted testlevel to non broke version
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Fixed lootable corpse not dropping some of it's contents on death
- Added PlayerCameraEffects to control post FX associated with various camera functionality (e.g. following a Unit)
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Post-build deployment, GUID: b1561dd8-7a5b-47c8-8b80-9e13d79d03cf
Added editor baking support to all terrain map extensions (WIP)
Documentation updated during deployment build 95b32a31-bad1-46ff-ac45-f07a81b40535.
Documentation updated during deployment build 95b32a31-bad1-46ff-ac45-f07a81b40535.
Fixed disposed game instances still being used when an attempt to switch to a new game fails.
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
Added a link to the Mono downloads page in the Getting Started tutorial.
Added a warning message when attempting to compile a game when no C# compiler is found. arcade-issues/issues/9
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
Minor path edit to my savefile path.