974 Commits over 821 Days - 0.05cph!
Update car setting
Added boost sfx
lodded all road hexes with sidewalks, currently re-mapping them
Ramps now boost on front wheels down
lodded and added universal material to all hex blocks
Latest driving model now default
moved ramps, added cones
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
adding in ground clutter rocks to each hex
added skydome, props, paving hexes
added ground clutter stones to dirt hex blocks.
made skybox a bit better
Added car righting
Fixed sky shader
Console post settings
made road parts of prefabs not cast shadows
added clouds that cast shadows with animation
tweaked effects a bit
turned off shadows on all road parts in prefabs
made MM from road lod 2
set all MM to be correct
made main camera ignore MM
bringing the 6 buildings over to the new colour palette and 1 material
Switched truck to use new player setup
Networked mode uses arcade truck
Updated scene settings again
Removed bug reporter define
adding new city_arena_3 with buildings on all prefabs
created city_arena_3 added in lots of jumps etc
cleaned up prefabs to remove hidden collision
Fixed boosting, added new scene
Fixed boosting, network startup
added temp prop max files. tweaked truck_4 so back isnt colourable
added fences and billboard to project, added lampposts to all hexes, cleaned up broken prefabs and replaced with clean ones
copied hex prefabs over from new city scene to test arena 2
Fixed bomb mission
Added mission points
fixed hole in hex block 25
added 27, 28 and 29
added hex blocks 27 28 and 29 to unity scene, removed some wooden fences to allow you to get out if you're stuck behind them
added city_hex_30 prefab to stop clipping on dirthex corner