974 Commits over 821 Days - 0.05cph!
fixed 23 and added to prefabs
created new slope 31 and added to unity prefab
created and added to unity hex blocks 32, 33 and 34
adding brick variants to 31, 32, 33 and 34.
added brick variants and rebuild prefabs with split sidewalls for hex 31, 32, 33, 34
created road barriers and traffic lights. added to unity with prefabs
added lights to hex prefabs and starting to add street lights to prefabs
created fire hydrant prop and added to unity
placed all lamp posts and fire hydrants on hexes and added to prefabs
Mission description panel
putting buildings and alleyways on to hex prefabs
adding alleyways and buildings to hex prefabs, done 2, 3, 6, 9, 17
created all hex prefabs with alleyways etc
need to add some ramps to slope sections and then rebuild city
More phone implementation
fixed broken prefab 34, removed some roads to make the area smaller
turned off loads of shadows on road, lods, mm's
fixed start and mission points and distributed around city
adjusted top speed, camera
turned off shadows on pavement pieces
set lod1 bias on pavement pieces to 95% and applied all prefabs
Can bring up phone with Tab
Updated FPS
Made lamp posts collidable but non impact
Added car undertray
removing side hex alleyways, up to 26
fixed hex 26 side wall alleys
made city smaller, fixed up some holes
More UI
Speed cam fixes
Notifications
Button fix
Notification fix
Server pos fix
Fixed hole in collision
Added outline effect to player trucks
Added outlines
Moved mission marker
Changed package size
Added blocking check for phone
Fixed server NRE
added alleyway buildings and removed (unticked) all now hidden fences and barriers etc
added nav_points to hex blocks
fixed nav points so they all link up correctly
unhid alleyway building on hex 8
Can now leave a mission before it starts
made lots of collision around ramps in alleyways and also fixed broken collision on ramp 2
added more mission points
fixed non-alleyway walls to be the same distance from road
unhid alleyway buildings on hex 17 and 8