974 Commits over 821 Days - 0.05cph!
placed 33 in correct place and hid alleyway buildings
added whats new splash image
Made camera look ahead of truck slightly
Updated prefabs
Generating extents
working up UI concepts, created default_screen, need to cut up
adding truck variants to truck scene, rescaled and renamed to fit truck_4
added beep cosmetic variants 2-6
reduced polycount on beep_truck_cosmetic_items_2
reduced tri count on beep_truck_cosmetic_items_3
Test for swapping front parts
Updated part swapper for paintable sections
reducing polycount on truck_5
optimised cosmetic truck items and re-exported
removed 3 wheels so each truck set including default just has 1 wheel
Added swapable front bumpers
Switched to generic parts list
Added mirrors but offsets are currently wrong
added truck anchorpoints
fixed grill and handles being paintable
set all cosmetic pivot points to anchorpoint's pivots
parented truck parts to anchors and reexported
re-exported default truck 4 with parented anchorpoints
Updated truck parts, can now swap all items
cutting in alleyway geo and texturing on hex pieces
resaved beep vehicle max file
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab
created alleyway geo for hexblocks 4-9 and exported
added alleyways to 17 and exported
New map WIP
Updated def ready for parts
added alleyway paving to unity prefabs and rebuilt them
Fixed map issue when no bounds set
Added rotation option
Added effect package from deuce
Removed broken script references
Updated in game truck to use parts
Updated inventory / partsmanger to use same part types
Unlocked camera in editor
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
fixed miss-aligned collision on hex 17
dust skid effects are now colour tintable
Fixed part swapping during gameplay scene
added front left_ rear left_ front right, rear right wheel dust skid effects
added explosion and explosion2 effects