974 Commits over 821 Days - 0.05cph!
set hex block 5's ground collision to have mesh collider script
added hex block 5's mm
re-added road and ground lods to hex block 8
added hit impacts 1 2 and 3
repositioned dust_slide particles to fit truck in scene
Added nitro wheel effects
made dust slide particle effect look better, set to world coords with inherited velocity
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly
need to make sparks a particle effect
Put changes on staging branch
Updated paint scene to use player truck
Added Plugins/Facepunch
Enabled exception reporting
Enabled google anaytics
Fixed PC compile errors
created new grill electricity and 5 spark effects and added to prefabs
removed sparks and combined in to 1 randomised spark effect
removed old grill elec effect
tweaked nitro effect to be on mesh plane
added new sparks and grill elec effects to testcarrig prefab
Removed Facepunch.Performance (doesn't work on 5.4)
Map icons can go offscreen
Fixed truck prefab
Updated effects scene
Removed truck from city scene
Latest truck prefab
Updated delivery mission to adjust speed for truck with package
Fix for server speed setting in delivery mission
added alleyway walls to most hex pieces and added to scene
patched up holes up to hex 8b
fixed up some street lights that were over alleyways and tidied up some more gaps.
hid alleyways that do not connect
fixed collision on 8b
added some breakable props to alleyways
checked mm to make sure theyre correct and adjusted lightign ambient slightly
Fixed collision on city hex 2
Disabled motion blur
Bomb holder truck can drive faster
Updated control description
Destroy part immediately to stop outline list adding old outlines
Increased end marker size for race mission
Turned off motion blur, for real this time
created mock building placement test scene
created low poly ultimate trim mesh
Change grid generation
Aligned cam
Added curve prefab
Can place / rotate hexes
created high poly trim and concrete trim set
Removed ground surface from prefab
Fixed initial camera orbit
Enabled camera during hex placement
Increased grid size
Initial start point placement