974 Commits over 821 Days - 0.05cph!
Added trophy to truck icon
Now shows mission outlines in race bar
added glass decal layer to glass shader so glass can have detailing and letters etc
added and updating whole building prefabs scene
Added TMPro
Updated mission panel
Added race leader
Added fadeout anim for notification prefab
added "god ray" markers, fixed skybox clouds, added some minimap ui elements
created building prefab and added to trim scene
creating building prefab 2 and added to unity scene
working on building prefab 3
added building 3, working on buildings 4 and 5
finished up building 4, created building 5, created raised train track prefab
added railway bridge prefab segments and fixed materials
Fix for when map not available
working on train tracks steps
cutting in train tracks to hex
Show avatars in mission panels in game
building in rooftops, created lift entrance, created backs to buildings
Added workshop truck prefab
creating railways stairs and building collision
Added workshop canvas / mode
Added truck painter to single player scene
Applies truck def
Added workshop and ui background to game scene
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
Workshop screen locks camera / controls
Broadcast new def to the server after leaving workshop screen
Fix for server NRE
Fix outlines when swapping defs
Disabled map toggle when text chat is open
created roof trim and tile texture/materials 1 and 2, updated roof mesh
Started building collision generator
Wall objects can snap to collision
Wall pieces can snap to collision points
Add wall piece to building script
Wall components can snap together
Split off mesh tangent solver
Generate roof collision / mesh for building
Added floors to building collision mesh
Switched to storing the collision points in local space
Generate collision for multiple floors
Added wall marker class
roof now generates with collision
Moved roof collision to own object, sets correct layermask
Fixed roof generation height
Rooftops now generate for multi floor building
Option to loop last wall point
added randomised interior and window decal colours driven via object position to window shader
Duplicate floor option
Fix regen when remove floor clicked
Test lower floors to align wall points