974 Commits over 821 Days - 0.05cph!
Added more decals
Fixed UI scale issue
UI fix for missing elements
Fix for network packet issue
Camera pan for decals
Remove all option
Removed quit replaced with dialog
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
Started pathing for hexes
Added trails to truck
Update scene
Can now centre or find nearest edge for control points
Fixes to chat and game scene
Added extra hex prefab
Updated shader for PS4
Started work on truck AI
Trucks can now (slowly) drive to targets
Added line of sight checks for AI
Fixed AI Look ahead
Added quick top down camera
AI can attempt to dodge close objects
Added separate path class
Removed debug junk
Added start / end points to path
Updated AI - can slow to target
Handles short paths correctly
Removed pathfinding asset
AI trucks have ghost mats
Updated hex pieces
Added control point gizmo and removed debug sphere
Made bridge prefabs
Added inclines to AI
Updated bridge prefabs
Fixed no path issue
AI can boost
Refactored target pos
Separated out sensors
Sensors track both environment and vehicles
Fixed sensor issue
Added tunnel prefabs
removed erroneous naming on hex prefabs (7c changed to 7 etc)
created new prefabs for ones that were missing, 4, 19, 20.. and added startpoints to all for pathfinding
split bridge road and road side on hex 10, 11, 12, 13 and re-exported
created new prefabs for 10, 11, 12, 13
Saved over city 2 with city 1 ready to build city out of prefabs
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc
added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
added _MM road parts to all prefabs that didn't have any.
Hid buildings in hexes that obscured bridges and bridge roads
Updated Race / Package missions with destination tracking
Added gps to package pickup
Testing pathing calc change
Fixed path issue on hex 4
Mini map scales with speed
Fixed pathing
Put culling back on hexes, removed collision
added swag sack model to city scene with material
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
Updated scene / prefab
Fixed analytics in wrong build
Updated cops mission - End round / swap sides
Updated build settings