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974 Commits over 821 Days - 0.05cph!

9 Years Ago
Added more decals Fixed UI scale issue
9 Years Ago
UI fix for missing elements
9 Years Ago
Fix for network packet issue
9 Years Ago
latest scene
9 Years Ago
Camera pan for decals Remove all option Removed quit replaced with dialog
9 Years Ago
Added A Star Project
9 Years Ago
trails
9 Years Ago
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
9 Years Ago
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
9 Years Ago
Started pathing for hexes
9 Years Ago
Updated pathfinding
9 Years Ago
Added trails to truck Update scene
9 Years Ago
Can now centre or find nearest edge for control points
9 Years Ago
Fixes to chat and game scene Added extra hex prefab
9 Years Ago
Removed hardcoded paths
9 Years Ago
Updated shader for PS4 Started work on truck AI
9 Years Ago
Trucks can now (slowly) drive to targets
9 Years Ago
Added line of sight checks for AI
9 Years Ago
Updated AI
9 Years Ago
Fixed AI Look ahead Added quick top down camera
9 Years Ago
AI can attempt to dodge close objects
9 Years Ago
Added separate path class Removed debug junk
9 Years Ago
Added start / end points to path
9 Years Ago
Updated AI - can slow to target Handles short paths correctly
9 Years Ago
Removed pathfinding asset
9 Years Ago
Merged ghost truck
9 Years Ago
AI trucks have ghost mats
9 Years Ago
Updated hex pieces Added control point gizmo and removed debug sphere
9 Years Ago
Made bridge prefabs Added inclines to AI
9 Years Ago
Updated bridge prefabs Fixed no path issue AI can boost Refactored target pos
9 Years Ago
Separated out sensors Sensors track both environment and vehicles
9 Years Ago
Fixed sensor issue Added tunnel prefabs
9 Years Ago
removed erroneous naming on hex prefabs (7c changed to 7 etc) created new prefabs for ones that were missing, 4, 19, 20.. and added startpoints to all for pathfinding split bridge road and road side on hex 10, 11, 12, 13 and re-exported created new prefabs for 10, 11, 12, 13 Saved over city 2 with city 1 ready to build city out of prefabs
9 Years Ago
saved out hex max scene
9 Years Ago
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
9 Years Ago
added _MM road parts to all prefabs that didn't have any. Hid buildings in hexes that obscured bridges and bridge roads
9 Years Ago
Added GPS line
9 Years Ago
Updated Race / Package missions with destination tracking
9 Years Ago
Added gps to package pickup Testing pathing calc change
9 Years Ago
Fixed path issue on hex 4 Mini map scales with speed
9 Years Ago
Fixed pathing Put culling back on hexes, removed collision
9 Years Ago
added swag sack model
9 Years Ago
5.4.2
9 Years Ago
added swag sack model to city scene with material
9 Years Ago
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
9 Years Ago
Updated scene / prefab Fixed analytics in wrong build
9 Years Ago
Cops mission WIP
9 Years Ago
Updated Cops mission
9 Years Ago
Updated cops mission - End round / swap sides Updated build settings
9 Years Ago
Updated cops mission