974 Commits over 821 Days - 0.05cph!
Updated Raknet test, connects, spawns players
Switched speed trap network message
Raknet updates, ignore dodgy packets
Fixed mission dispatch for Raknet
Ditched network dispatcher
Fixed missions for Raknet
Started work on AI Missions
Fixed AI driving for AI race mission
Can remove multiple trucks
Remove AI after mission
AI trucks no longer show in the player list
Removed debug junk
Testing AI spawning with collision
Added single player menu option
Randomise AI truck defs
Added Truck to Truck sensors for AI
added howie's truck to art repository
added howies truck to new paint scene and setting up paintable materials
fixed paintable stuff on beep truck 3
made behind the windows on truck 3 paintable
updated truck 3 paintable
Driving changes to remove excessive raycasts
Updated prefabs to have collision layer
Camera changes to allow multiple views
Added check direction for AI
split road hexes in to individual max files, working on optimising and unifying them all.
optimised ground road pieces
added beep truck 4 to paint 2 scene
added correct material to beep truck 4
rescaled beep_truck_4 to fit old truck old 1 (0.5)
New drivable truck
Started new driving model
added hex block 11 and 12
Replaced paint scene deleted scene 2
switched uv on beep truck 4 to map channel 2 and baked out lightmap
added lightmap to beep truck 4
added firetrue, ute and oiltank variants to rear of truck paint scene
Made the trucks swap backs
Switched Race to 8 players
Removed debug AI
Fixed single player -> workshop
added hex blocks to unity scene, saved over unity city 2 with 1
added optimised hex pieces with hex collision to all prefabs in scene 2
Optimised breakble stuff
Optimised mini map
added cheaper collision to central hub
splitting up howie's scene. added new hub scene with better collision. working on slopes
reset xform on beep truck 4