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62 Commits over 304 Days - 0.01cph!

5 Years Ago
Update TrashCan01_Metallic.tga made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
5 Years Ago
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
5 Years Ago
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
5 Years Ago
Added Wheel01 prop with gib models
5 Years Ago
better VendingMachine01 textures
5 Years Ago
removed directional darkening on newspapers_albedo
5 Years Ago
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
5 Years Ago
redid vendingmachine01 contents to match sodacan and chippacket props
5 Years Ago
Added ChipPacket01
5 Years Ago
Added SodaCan01 and set up prefab
5 Years Ago
Added VendingMachine01
5 Years Ago
Added BathroomSink01 and set up prefab
5 Years Ago
upped brightness and saturation on radio and jukebox albedos, and reszied jukebox textures in unity
5 Years Ago
added Jukebox01 and set up prefab
5 Years Ago
rebaked and tweaked normals on Chair01, Chair02, Chair03, Chair04 and Chair05 so that lighting is more consistent across lods
5 Years Ago
added Radio01 prop Merge branch 'master' of Citizens
5 Years Ago
better optimised collision meshes for chair models
5 Years Ago
Added Chair05 with greenleather and bluefabric variations
5 Years Ago
Added Chair04 prop with 3 alternate material options
5 Years Ago
Added Chair01, Chair02 and Chair03 props and set up prefabs and alternate materials
5 Years Ago
Set up gib prefabs and re-set up prefabs for most props
5 Years Ago
added broom01 and crowbar01 props, set up prefabs for both and gibs for broom01
5 Years Ago
Added Shoes_Securityboots Merge branch 'master' of Citizens
5 Years Ago
Fixed -90 rotation on securityhelmet, securityvest, securityholster, woolly hat, leather cap, thick rimmed glasses and stunner shades Merge branch 'master' of Citizens
5 Years Ago
added Trousers_TracksuitBlue material and prefab variation
5 Years Ago
tweaked mesh on Hip_SecurityHolster so that it works with trousers_tracksuitbottoms
5 Years Ago
added black variant of securityhelmet and added hip_securityholster and set up prefabs
5 Years Ago
Added Vest_SecurityKevlar with hl1 barney variant + no badge variant and lods/skins
5 Years Ago
Added Hat_SecruityHelmet and set up prefabs and materials, added folder for Vest_SecurityKevlar
5 Years Ago
Added Hat_Woolly with Hat_WoollyBobble variation
5 Years Ago
Added Hat_LeatherCap with badge and nobadge, brown and black variations
5 Years Ago
Added Glasses_StunnerShades and made Glasses_ThickRimmed use unique uvs, added Dark glass variety prefab
5 Years Ago
fixed missing glasses files
5 Years Ago
Revert "Revert "Merge branch 'master' of Citizens"" This reverts commit 2f48ae982e36c6d66f62b029c47a77b8799ee9ab.
5 Years Ago
Revert "Merge branch 'master' of Citizens" This reverts commit 0d912542a2216db30e6b13b151e2e849f9065430, reversing changes made to 12ab78c02c27a229f5e79928f9e214e39c92f521.
5 Years Ago
Added gibs and set up gib prefabs on food props Merge branch 'master' of Citizens Merge branch 'master' of Citizens
5 Years Ago
added Glasses_ThickRimmed added Glasses_ThickRimmed Merge branch 'master' of Citizens
6 Years Ago
added TrainTracks01_separate and set up prefab
6 Years Ago
Fixed missing mesh on OldOven_Gibs asset. Finalised TrainTracks01 with proper textures, lods, gibs and prefab
6 Years Ago
Added WIP TrainTracks01 (wood placeholder, no lods)
6 Years Ago
added VehicleScrap props and VehicleBattery Prop with gibs and set up prefabs
6 Years Ago
fixed trashcan01 gib so it renders correct material, rescaled OldOven to be .8 in Y (still 1mx1m in X and Z, it's pretty much 1m cubed with splashback)
6 Years Ago
added Rusted variant material and textures to OldOven
6 Years Ago
Removed animators from TrashCan02 prefabs. Added OldOven Prefabs and assets
6 Years Ago
Scaled up props by 130%, rebuilt props so there are combined and separate versions, removed old prefabs Merge branch 'master' of Citizens
6 Years Ago
Added GritBin01, RecyclingBin01, TrashBag01, TrashBag02, TrashCan01, TrashCan02 props with variations
6 Years Ago
split coin texture up to separate textures and remapped uvs resized coin albedo textures in unity Merge branch 'master' of Citizens
6 Years Ago
removed duplicate coin prefabs, condensed to one mesh and rebuilt albedo and normal maps so they can offset Merge branch 'master' of Citizens
6 Years Ago
Added Coin Collectibles
6 Years Ago
removed metallic maps from FoamHand and BeachBall collectibles, added roughness to alpha channel of albedo and set up material accordingly