199,327 Commits over 4,140 Days - 2.01cph!
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
disabled shadows so I can test on steam (will revert soon) #2
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Minor tweak to junkpile scientists.
new holly builds for windows
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
Linux server build support for console.
Jobs that must be toggled via building slot assignment no longer show up in the toggles UI, and are disabled by default
Fixed missing icons for some hut ownable components
[D11] Fixed assert on console server when a client connects.
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
removed buildings from building editor scene
made pine tree last lod really low detail (will be replaced by imposters soon)
[D11] Suppressed log spam on console server when client is killed.
customisation item material options are now correctly previewed and not applied whenthe base item isn't unlocked
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
merge from prepatch_fixes
Fixed palms not avoiding lakes
Added some extra safety checks around NPC sensor loading.
improved CSolidSetDefaults behaviour probably
Work on adding UI stuff. Not complete.
Very WIP Building changes (doesn't compile yet)
Some UI stuff, but not very happy with this solution.
Arguably better solution for spectate overlay UI
Fixed character label text colours while you don't have a character
Merging death cam and spectator branch back into main
Increase times a little for death cam
progress backup crew building
Improved long range shooting AI for bandit guards.
[D11] Fixed null ref exception on assert check.
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merged customisation shit to main
updated some Board class functions to work with varying map sizes
Sheet metal door script export fuckup, fixed
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Removed motion vectors from a bunch of stuff.