240,163 Commits over 3,837 Days - 2.61cph!

10 Years Ago
[zombies] survivors wait to build if building spot is temporarily blocked
10 Years Ago
Stack traces from exceptions thrown in the game host process now have line numbers for game code when running games loaded from scripts.
10 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
10 Years Ago
Network tweaks network protocol++
10 Years Ago
Don't attempt to spawn bridges if no target direction can be found
10 Years Ago
Added hit points in Dives for TENN and added states to controller
10 Years Ago
Splat tweaks
10 Years Ago
Merge from main
10 Years Ago
Missing files.
10 Years Ago
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
10 Years Ago
Backup
10 Years Ago
adjusted repair bench recipe
10 Years Ago
eoka fixes
10 Years Ago
[zombies] survivors move to build position before building
10 Years Ago
Final size tweaks for the custom map.
10 Years Ago
Dont send reliable player tick like a cunt.
10 Years Ago
Fixed phrases not catching Translate.Phrase members Repairbench UI
10 Years Ago
Do some pre-checks on the user's auth token, reject early
10 Years Ago
Destroy player's baseProtection propertly
10 Years Ago
Fixed AK47 viewmodel casting shadows
10 Years Ago
fixed incorrect grade on twig floor
10 Years Ago
Raknet crashes with divide by zero if retryCount is less than 3(!)
bot
10 Years Ago
Windows Build
10 Years Ago
Include symbols
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Some mesh updates/fixes
10 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
10 Years Ago
vm bow anim source update
10 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
10 Years Ago
Player Networking
10 Years Ago
less deflection randomness on ricochets protocol++
10 Years Ago
Re-implemented IGame.Restarted event.
10 Years Ago
Improved bow aiming (arrow now points to center of screen)
10 Years Ago
changed if( to if ( (sorry garry)
10 Years Ago
Merged repair bench into main with placeholder art
10 Years Ago
merge from main
10 Years Ago
repair bench displaying proper text placeholder art
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed switching between games loaded from scripts.
10 Years Ago
Fixed bug in earlier client connection fix
10 Years Ago
Fixed loot containing starter blueprints
10 Years Ago
Fixed loading games from script files.
10 Years Ago
added and animated sewer hole vent for sewer hole environment/test court
10 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
10 Years Ago
Reduced game startup time considerably by not compressing sprite data.
10 Years Ago
Fixed beartrap NRE
10 Years Ago
Fixed hide_poncho proper
10 Years Ago
Changed the calculation to pick stand position when shot is out of range for a standard hit - this reduces run distance
10 Years Ago
Games now load asynchronously.
10 Years Ago
Fixed error when trying to wear the hide poncho