240,116 Commits over 3,837 Days - 2.61cph!

10 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
10 Years Ago
Missing files.
10 Years Ago
Terrain concept tile updates, and files for underwater stuff.
10 Years Ago
Added rotator
10 Years Ago
Merge fix
10 Years Ago
merged changes from main
10 Years Ago
Updated standard assets to b21
10 Years Ago
Updated Ape lose anim source
10 Years Ago
Skip death screen on join if useless to player Added ListComponent (like singletoncomponent, but keeps a list of instances) UI WIP
10 Years Ago
Home
10 Years Ago
Mid way through changing `GraphicsProvider.DrawMesh()` to accept a 4x4 matrix.
10 Years Ago
Added lobbed shot marker, started to add new score panels
10 Years Ago
Quad geometry used for sprites is now explicitly defined, moved to be a unit square from (0,0) to (1,1).
10 Years Ago
added tv screens shader for rotating screens, added new net to floating city level and added new net shader (work in progress)
10 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
10 Years Ago
Adding network player.
10 Years Ago
Added Ape 'roar' special move
10 Years Ago
Simplified the `BudgetBoySprite` shader.
10 Years Ago
Changed the water.
10 Years Ago
Fixed transformation operation deserialization.
10 Years Ago
Fixed `Text` being rendered in the wrong position after being scaled or rotated.
10 Years Ago
Exposed FOV
10 Years Ago
[racer] Added drifting, needs some tweaks though.
10 Years Ago
Switched system info mono section to direct calls
10 Years Ago
Added Trainer forehand lob anims
10 Years Ago
Merge fixes
10 Years Ago
Fixed `Sprite` culling.
10 Years Ago
Merged changes from main
10 Years Ago
Fixed white terrain on dev
10 Years Ago
Updated shaders to integrate better with b21 changes
10 Years Ago
Added right hand side score panel
10 Years Ago
Updated bootstrap stuff.
10 Years Ago
Renamed some shit because of case sensitivity.
10 Years Ago
Testing to see if updates are working.
10 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
10 Years Ago
Added system info tab to F1 menu
10 Years Ago
Fixed `RectF.Center` and `RectI.Center` setters.
10 Years Ago
Fixed scaled `Text` rendering.
10 Years Ago
Manifest shit probably finally fixed.
10 Years Ago
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
10 Years Ago
Texture size/compression tweaks
10 Years Ago
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
10 Years Ago
Made vector type naming consistent with `RectF` and `RectI`.
10 Years Ago
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Merge branch 'master' into transform-stack
10 Years Ago
Fixed water shader errors
10 Years Ago
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
10 Years Ago
Added `RectF.TransformedBounds()` method.
10 Years Ago
Builder use b21