240,104 Commits over 3,837 Days - 2.61cph!

bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
Windows uses premake5 + VS2013 Added Raknet source (gulp)
10 Years Ago
Merge fixes
10 Years Ago
merged changes from main
10 Years Ago
Slightly toned down the dreamlike bloom.
10 Years Ago
Undone maxunack checks (should fix client input freeing)
10 Years Ago
Backup
10 Years Ago
[war] refactored some of enemy AI
10 Years Ago
Backup
10 Years Ago
removed debug.log call
zon
10 Years Ago
AI now remember their current action's score.
10 Years Ago
rigged the sawed off shotgun and started animating it.
10 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
10 Years Ago
Updated water to latest version Fixed water shore fade and refraction
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Hacky biome and topology map loading for TestLevel
zon
10 Years Ago
Removed fake CanSleep check.
zon
10 Years Ago
Animals now sleep in the woods instead of directly on their spawn point. Sleeping animals are no longer disturbed by resource nodes.
10 Years Ago
Made monuments block other stuff from from spawning inside them as well
10 Years Ago
Vitals boilerplate
zon
10 Years Ago
NPC now flinch when attacked.
zon
10 Years Ago
Fixed NPC animation state.
zon
10 Years Ago
AISense.Think no longer called twice.
10 Years Ago
- Updated vm salvage axe attack2 hit source anim - Renamed axe idle to idle_rare, added simplified idle
10 Years Ago
Updated torch vm source files
10 Years Ago
Added simplified salvage axe idle, updated blends on controller
10 Years Ago
Removed whitebox
10 Years Ago
Updated salvage axe attack2 hit anim
10 Years Ago
Merge?
10 Years Ago
[racer] New car is working.
10 Years Ago
Going home.
10 Years Ago
Fixed more issues with the transformation system.
zon
10 Years Ago
Removed short NPCAI time warnings.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
10 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
10 Years Ago
Manifest shit added.
10 Years Ago
Fixed a couple of issues with drawing primitives.
10 Years Ago
Attempting to fix a few issues with the transformation system.
10 Years Ago
Added `RectI.GetBounds()` and `RectF.GetBounds()`.
zon
10 Years Ago
Merged NPC steering improvements.
10 Years Ago
Cull grid tweaks
10 Years Ago
Updated anim events for vm rock attacks
10 Years Ago
- Modal state fix. - AI Manager Reset and World Instance removal added when exiting a game
10 Years Ago
UI Modal work (pause, quit, etc)
10 Years Ago
Fixed lines being rendered with an incorrect rotation.
10 Years Ago
Fixed sprites being rendered in the wrong position.
10 Years Ago
New transformation stack system implemented, although pretty broken.
10 Years Ago
Smash changes