240,104 Commits over 3,837 Days - 2.61cph!

10 Years Ago
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10 Years Ago
Persistance works kind of.
10 Years Ago
Initial version of the dynamic cull grid
10 Years Ago
merged changes from main
10 Years Ago
Fleshed out a `GameAPI.Transform` class.
10 Years Ago
Slow connection tweaks
10 Years Ago
[war] soldiers can walk diagonally
10 Years Ago
Lowered default maxunack, multichannel snapshots
10 Years Ago
[war] camera movement, can select and order soldiers to position
10 Years Ago
maxunack convars
10 Years Ago
More network tweaks
10 Years Ago
Added assignable icon for placeholder/unused splat slot
10 Years Ago
Done a lot on the network entity shit and also started a util for setting up view models.
10 Years Ago
Fixing errors in TestLevel and likely others as well
10 Years Ago
Another network boner
zon
10 Years Ago
Slightly increased animal attack range.
10 Years Ago
Networkin boner
10 Years Ago
Generated a new terrain normal atlas; dirt height was bad
10 Years Ago
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again Restored petur's last parallax tweak in testLevel's terrain mat
zon
10 Years Ago
NPCSteering now ignores obstacles that are part of the NPC's target.
10 Years Ago
Spawner code formatting/cleanup
10 Years Ago
Should fix item warnings on server load
zon
10 Years Ago
NPCSteering interests < dangers < obstacles.
10 Years Ago
Use unacknowledged message count to work out if we're congested
10 Years Ago
Started lob ball marker, added ape run to volley
10 Years Ago
Moved editor code to place where editor code should be; ma bad
10 Years Ago
Server timeout tweaks Fixed compile error
zon
10 Years Ago
Increased AIDanger intensity.
10 Years Ago
Added removemoderator Added removeowner
zon
10 Years Ago
AIDanger intensity can no longer be higher than AIObstacle intensity.
10 Years Ago
ban.banid commands now respond with confirmation + information if already banned Added unbanid <steamid> Tweaked network lerp Fixed ForcePositionTo not having the intended effect
zon
10 Years Ago
NPCSteering no longer ignores obstacles approached from above or below.
10 Years Ago
Added parallax to atlas terrain shader highest quality mode Added "Apply" button to TerrainSplatMapInspector; will write currently assigned spat/control maps into terrain's alphamaps (meant for import & edit) Got legacy terrain shader (8 splat), and procedural terrain shaders, ready for real-time editing avoiding addpass Switched TestLevel to atlas-based legacy terrain shader (8 splat); added TerrainPaint scripts for real-time editing Swizzled TestLevel splat/control maps to match procedural (aka standard) atlas ordering Replaced the barely noticeable splats thumbs with icons to terrain edit inspector; for quicker splat identification and selection (may be customized by the artists) Pushed my terrain code into andre's closet (just a couple files)
10 Years Ago
Missing deletes
10 Years Ago
Updated Lidgren to latest Tweaked variables
10 Years Ago
fixed bug with tap strafing causing massive amount of footsteps being spawned.
10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
zon
10 Years Ago
Waypoint.CreateRandom now tries to pick using TerrainFilter and falls back to an unfiltered point.
10 Years Ago
Fixed bug in OnEnteredVisibility
10 Years Ago
Missing files for new sound system?
10 Years Ago
UI tweaks, GameOptions skeleton suff
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
HTML removal fixes
10 Years Ago
Started working on implementing a transformation stack.
10 Years Ago
Stripping out coui
10 Years Ago
Stripping out coui Added VariableRefrence
zon
10 Years Ago
AISense debug gizmos now show overlapshere casts.
10 Years Ago
Sprites now use `Vector2f` for positions rather than `Vector2i`.
10 Years Ago
Prefixed native calls to prevent accidental usage in the future
10 Years Ago
finished floating_city court textures, combined all meshes