240,076 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Megafiers xbox fix
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
[racer] Finished car collision resolution.
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
Shader GUI fixes
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from main
10 Years Ago
Tweaked heightmap parameters
10 Years Ago
Updated Trainer_backhand_volley_stretch & anim event position
10 Years Ago
Tweaked checksum calculation
10 Years Ago
[racer] Basic car collision detection and response, although response needs improvement.
10 Years Ago
Added `RectF.GetCorners()`.
10 Years Ago
Tweaks menu wip
10 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
10 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
10 Years Ago
Made Elvis runs slightly more responsive
10 Years Ago
Made serve idle loop for elvis, switched serveBounce to a trigger, wired up Elvis serve idle
10 Years Ago
Sleeper screen
10 Years Ago
Finished implementing `Mathf.LinesIntersect()`.
10 Years Ago
Fixed games not updating correctly.
10 Years Ago
Fixed necessity for `base.OnUpdate()` to be invoked in classes extending `GameBase`, whereas `base.OnRender()` is purely optional.
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
Grooming in-game screens
10 Years Ago
various source files I forgot to check in.
10 Years Ago
Merged changes from main
bot
10 Years Ago
VPK Build 188
bot
10 Years Ago
Linux Build 482
bot
10 Years Ago
LinuxDS Build 266
bot
10 Years Ago
OSX Build 315
bot
10 Years Ago
Windows Build 253
10 Years Ago
Recompiled hlfaceposer.exe so it works. Added english closecaptions for EP1, EP2, Portal Restored Closed Captions Missing closedcaption message is hidden by default ( cc_captiontrace ) Added \n to console prints that needed it Removed TEST[filename] console spam if workshop addon errors Fixed Combine Autogun on ep2_outland_09 not dealing damage Updated icons for PHX seats Automatically unsub from Demos, Saves & Dupes Attempt to fix Linux compile errors GitSync
10 Years Ago
Fixing CameraControls.IsFollowing check in PlayerUnitControls
zon
10 Years Ago
Fixed animal sense properties.
10 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
10 Years Ago
Updated mid-level jacket to work better with underlying layers
zon
10 Years Ago
AISense once again uses structs.
10 Years Ago
Merged changes from main
10 Years Ago
Loading screen redux Don't spam commands into the console when loading config file
zon
10 Years Ago
NPCAI now uses Decision.State.
10 Years Ago
PrefabPreProcess only process prefabs (in editor) More UI progress
zon
10 Years Ago
Set up AI decision curves.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Added decision states to AI prefab.
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
10 Years Ago
- UI Screen tweaks - Trees now on their own Layer (helps with camera raycasts) - Nuked Amplify LUTs (to re-done) - Renamed PlayerCameraControls to PlayerCamera and refactored input a bit, improved edge scrolling timeout used after grab move and mouse orbit
zon
10 Years Ago
Fixed a bug where new animals would immediately starve to death.
10 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
10 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
10 Years Ago
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)