240,039 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Upload button is now disabled for pre-packaged games, can use tab to switch between controls when the login dialog is active.
10 Years Ago
Added new upload button icon, made sure all textures had the correct import settings.
10 Years Ago
removed sin wave time on court grass, allowing dust mask image to affect alpha
bot
10 Years Ago
Windows Build 252
bot
10 Years Ago
Windows Build 251
10 Years Ago
Updated shot table for improved forehand volley
10 Years Ago
Unity5 b20 shader update
bot
10 Years Ago
Windows Build 250
10 Years Ago
+ProfileProceduralMap
10 Years Ago
Fixed terrain atlas set not saving slots Fixed terrain atlas generator not forcing read/write texture import settings Updated ProfileProceduralMap
10 Years Ago
Updated ProjectVersion
10 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
10 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
10 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
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10 Years Ago
Windows Build 249
10 Years Ago
New island map stuff.
10 Years Ago
Added Login dialog and game uploading
bot
10 Years Ago
Windows Build 248
zon
10 Years Ago
Fixed how AI decisions calculate target intensity.
zon
10 Years Ago
Started refactoring AI decisions.
10 Years Ago
tired / angry state animations for the wolf idle/walk/run added flinch animations for the wolf.
10 Years Ago
Menu UI wip
10 Years Ago
Updated to Unity5b20
bot
10 Years Ago
Windows Build 247
10 Years Ago
Backup
bot
10 Years Ago
Windows Build 246
10 Years Ago
Change torch attack sound when lit
10 Years Ago
Switched noise generation to managed backend (debugging)
10 Years Ago
Missing changes from ak74u first pass
10 Years Ago
Adjust waterpipe shotgun attack volume
10 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
10 Years Ago
Fixed errors in PlayerModel scene
10 Years Ago
First pass at ak74u sounds
10 Years Ago
fixed player not moving his feet when taking really quick short steps.
10 Years Ago
Added initial WIP Ape serve idle (source)
10 Years Ago
[racer] Made tracks more complex again, fixed occasional unintentional hairpin turns.
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10 Years Ago
Windows Build 244
10 Years Ago
Disabled world checksum kick, logging instead
10 Years Ago
missing WW materials
10 Years Ago
[racer] AI tweaks and made tracks more smooth.
10 Years Ago
Updated camera prefab
10 Years Ago
Updated WW scene, added amplify motion and spline stuff
10 Years Ago
protocol++ (sorry guys)
10 Years Ago
[racer] Fixed rubber banding actually slowing down your opponents.
10 Years Ago
[racer] Camera follows cars that have yet to finish after the player completes the race.
10 Years Ago
RustBuilder - log exitcode with log file extract
10 Years Ago
Always log checksum if in-editor
10 Years Ago
[block_party] Replaced music track with an MP3.
10 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency