reposboxcancel

22,538 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Hammer: Try to guess static overlay projection distance from scaling
2 Years Ago
Fix Panel.OnParametersSet getting called twice
2 Years Ago
vr: don't transform hand's angular velocity to anchored pose, it's not something you want or expect to be affected by it
2 Years Ago
Unfuck VR culling frustum which was causing scene objects to get rejected thinking they were only visible on 0.1% of the screen
2 Years Ago
Don't use localhost api - I knew I was gonna do this eventually
2 Years Ago
Switch to new find/get api endpoints
2 Years Ago
Cleanup, better do vignietting Finish directional AO code before cleanup, use lightmap directionality if we are compositing to one
2 Years Ago
Disable aoproxy caching on models with animgraphs update shader objects
2 Years Ago
Less debug spam
2 Years Ago
Launcher: first draft for selecting addons for game configurations https://files.facepunch.com/devultj/1b1611b1/sbox_pbcF7SRE4R.mp4
2 Years Ago
vr: particle renderer don't initialize 4x vbos for instancing, only need 2x vr: fix cables renderer adjusting the transform id the wrong way, cables will render in right eye again
2 Years Ago
Undo passing features to Material.Create, no longer using this for material editor Restore texture property state when rebuilding variable list Do the same for color, float and checkbox properties
2 Years Ago
Update sentry-native 0.5.2, add Crashpad WER handler which bypasses SEH to handle __fastfail and stack buffer overrun crashes
2 Years Ago
Process in memory compile reload requests after replacing resource Add dummy material in core for material editor to piggy back off of Recompile material when features or textures change Recompile material on session change Include params in replacement resource Don't forget checkboxes
2 Years Ago
release shaders for projected decals - should fully behave in VR now
2 Years Ago
Clothing Texture Variations + Makeup Merge branch 'master' of sbox
2 Years Ago
projected decals: small compile fix for shader
2 Years Ago
Fix r_stereo_multiview_instancing affecting non stereo rendering
2 Years Ago
Don't bother with multiview instancing unless we explicitely want it, previous behaviour was to always ignore it even when we wanted it, fixes decals and other stuff in VR
2 Years Ago
Local packages untangled from remote packages Local packages now end in #local and are completely separate from remote packages. This means you don't have to disable your game project to test the published version. It also means your launch configs are now broken. To fix just go in the config for each one and set them back up. I've updated the Game list page to razor so we could have the local game tab.
2 Years Ago
Resolve map propertly
2 Years Ago
Gamelist has a local tab
2 Years Ago
Get rid of anaglyph and parallel stereo rendering modes r_stereo_multiview_instancing: default 1, same as VR Add Debug menu options for stereo rendering to the editor ( easy way to see if your game renders properly in VR )
2 Years Ago
When runtime mounting a runtime addon, wait for it to compile before returning
2 Years Ago
Release shader for projected decals
2 Years Ago
Move reflection compositing code to base code, add option to check if high quality reflctions are enabled to shader without a combo
2 Years Ago
Fix client assemblies not getting swapped before entity deltas
2 Years Ago
Dot product with geometric normals to avoid double occlusion on AO, fixes most artifacts Remove edge artifacting with ambient shadows https://i.imgur.com/GV8SXq3.png Misc tweaks and fixes, set default AO distance to 40, better self occlusion filter
2 Years Ago
Local packages all end in #local, don't stomp remote packages Mount local map, local gamemode when starting
2 Years Ago
projected decal shader: adjust the instance id under multiview instancing so it actually appears in the right eye - decal space position still seems off though
2 Years Ago
Support extra types
2 Years Ago
Update shaders with adjustments for tiled rendering
2 Years Ago
▆▇▉▌▆▊▇▌▊▄▌.▆▍▌▉▊▋▊▌▍▊▇▋▄▉ ▄▆▍▄▌█▊ ▍▌▅▋▊▌▅▌▆▅▌ █▍▉▋▌▉▅▆ (▍▊ ▅▄▌▉█▆▆▇▇ ▌▋▊▅ ▇▄▊▋▍ ▍▉▄ ▋██-▇▅▍▇██▍▉▉▄▌ ▌▆▆▅▉▍▉ ▌▇ ▄▌▋ ▅▊▆▋▅▇▇) ▊▇▊█▅▇ ▆▍▍▍▌ ▆▄▅▉▅█ ▉▋▇▉ █▍▄█▉▇▋▊▅▊▋ ! ▆▅ ██▆ ▌▅▌▇▄ ▉▍█▌▋▊▊ █▋▆▇▄▌▅█▉▄ ▊▄ █▆▋▆▅▍▌▋▄ ▍▊█▍/▄▉▍▄▉▉/▋▊▅ ▅██▇▆▇▇/▍▊▌█▌▌▋▌▊: ▇▌ ▌▍▉▉-▅▌█▍▆_▅█▄█▌▇ ▇▄▇▌▋ ▋▉█▅▆▌, ▍▅▆▋▅▇▅ ▋▍▋▉▊▆ ▉▍▆▄▅█▊▇ ▊██▋█ ▌▊▅▇▉ █▇▇▍▇▋█ ▄▅▌▋▌▉▌/█▄▆▌▉█▆▊▉: █▆▊▋▄ ▊▉▉▉ ▊▆▅▆▍▊ ▉█▉▄▇▌▊▌▍▊ ▆█▊ ▌▉▌ ▆▌▋▍▋_▊▄█▇▊▇ (▅▆▆▊ ▆▅▉▆) ▄▌▅▆▋▋█ ▋▅▌▆▌▊▍ ▌▄ ▇█▄'▍▌ █▅▊▋█▉▉, ▊▍▄ ▆▄▊▉ ▍▄ ▉▄▅▆▍▌ ▉▅▋▊, ▅█▆ ▇▋ ▅▉▇'▊▋ ██▆▆▌▄, ▆▌▍ ▌▄█▌ ▄▋ █▌▊▍▊▉ ▉▄▌▇. ▄█▉▇ ▅█▆▍▆▉.▄▌▌█▍▊ ▋▅▍▊ ▊▉▆▉ ▇▆▍█▍▅▍██▌ ▋▊▊▉▌▇ ▋▉▊█▋▉▍ ▆▍▍ ▌▇▅▅ ▊▉▆▍▍▌▉▌▍▅▉ ▊█▍▊▇ ▍▆▇▉ ▌▅▍▋▌.▋▇▊█▄ ▆▉▇▆▆▆▇ ▊ ▉▍▋▍▉▉▌ ▅▅▍▉ ▊▄▉▍▉▆ █▉ █▅▆▉▌▇▍▌ ▍ ▆▅▋▇ ▍▆ ▋█▋ ▍▊█▌▋ ▉▇▄▋▍▋ ▊▋▍▋▋ ▍▉▆▇▍▉▊▊▌ ▌▍▆▆▋▋▌▉ ▌▇▌▄▉ ▇▊ ▆▋▉▍▄▇▉▆▍▊▄▊█▅▌█▍ ▋▄▌▊▅▌▄ ▆▌▄▍▊ ▍▊▇▆▉▄▅▍▊ ▉█▆▋ ▆▉▋▄▇█▍▍▌▇▉█▄▅▍▉▊ ▅▇▊▉ ▄▄▊█▌▄▊█ ▆▅▉▊▌▍ ▇▆▅ ▉▊▍▋▄▇▌▋ ▉▍▆█▍▇ _▅▊▆▅▉▅▊_█▇▆█▉▅_▄▌▅▅_▉▆▉▊▋▊▌▄▊▌▋_▇▄█▍▇▋▇▍ ▊▋▋▅: ▉▅▆▊ ▆█ ▅▋▍█▋▊▆ █▋ █▍▇▄▌▆ ▍▅▆▌▉▆ ▇▊▌██▌▄▍ ▉▉▄▊▊▉▄▋▌ ▇▌▋▌▍▍▄▇▋▍ ▍▊▄ ▍▌▋▅▋▅▄▍▇▌▅▉ ▆▍▍▋█▇▆▅▆▍▄▋ █▇▊▋ ▅▊▌▄▆▉ ▉▆ ▌█▋▍▋▍. ▍'▍ ▉▆▋▄▅▉▆ ▊▋▉▋▍▋▍▊▇█▆▋ ▊▍▄▇▋▇▊▌▍ ▉▆█ ▆▍▄. ▅▆▊▊▊▊ ▇▆▇ ▊▋ ▉█▍▋▇█ █▆▇'▄ █▌▍ ▊█▊▇ ▄█▅▉ ▄▋▋ █▋▋▊▅▆▋▋▊▄▋▆▍.▆▅▌▍▄▊▄▋ ▇▊ ▄▅▍▄▅▍▉▅ ▉▋ ▆▇▊▋▋▅ ▄▇▋▆▍▌ ▆▋▄▌▊▅█ ▇▊▄▅▄▋ █▅▅▉▋▅▌ ▆▉▊▌ █▄ ▅▍▊▋▍▅▋ ▅▍▆▍ ▆▇▇▊▅▄▅ ▆▊▍▇▍ ▌▋▍▄▅▊▊ ▄▆█▉▍▉: ▋▍▅ ▍▇▊█▍ ▆▆█▌ ▅▄█▉▊▌▅ ▌▍▋▍▍▄▊ █▇ ▅▋▌▋ ▇▅▇▅▄ ▆▆▇▌▄▊ ▉▉▅▍ ▉ ▆▉▉▉▇▄▊ ▄▍ ▅▌▋▅▅▋ █▇ ▊█▄▋▇██▉▋▄▌▅██▍▊▍▄▊▆▇█▆█▇▆::▌▇▉▆▊▆▅▆▌▊▍▌▍▄▅▍▊▄▌▌▉▋▍▄ - ▆▄ ▅▆▍▆ ▆▉ ▇▄▉▄▄▉ █▉▍ ▅▉▆ ▋▄'▅ ▉▄▇▋▆▊▉▊▅, ▇█▄ ▉▅ ▍▆ ▊█ ▇▉▌█▄ ▍▄▊▆ ▌▇ ▆▋▇▅ ▌ ▊▅▊█▄ ▍▌▇█▊▉█ ▌█▍▍▍▋ ▇▉ ▇_▄▄█▊▉█▊▇▌▊▄▍▊█▌▊▅██▊█▄▇█▊▋▋▍█▇▍▄▉ ▉▊▄▆▌ ██▅ / ▄▉▄█▉▅ ▍▅ ▇▋▇▌▌▍▍▊▍▄▌▊▋▌▉▊▄▇▅▌▋█▇▍▍█::▇█▇▍▄▉▌▌== ▅▉▊▅▊ ▉_▊█▆▋▉▌█▅▍██▆▄▅▇▌█▇▌▇▉█▆▄▄▆▋▍▋▄▍▌▊ ▉▆▇▅▉ ▇▅ ▄▅▉▍█▋█ ▊█▆▄▆▆▆▄▅▅▅▊▇ ▄▉█▍█▊▉ ▉▍▍ ▋▌▍▋▇▇▍ ▇▉▆▋ ▅█ ▉▍▋▉▇▉▄ ▅▍▍▄▄▉▋ ▉▉▌▅▍ ▋▉▉▆ ▆▉▍▊▅▌▉.▇▉▍▄▌▄▋▅▆▄ ▌▋▋ ▍▍▋▌ ▉█▌ ▋▄▌▇▍ ▄▋█▄█▌▍▇ ▇▉▉ ▄█▍▉▌▊: ▍▍▍ ▋▋▆▇▋▅▄▋ ▍▌▇ ▊▊▅▌▆▆▄ ▌▅▍▇ ▇█▇▊▇▊ ▌▄▄▅▍▇▅▆, █▄▆▆ ▋▅█ ▉▅▍█▆▄▆▉▊▅▋▄ ▇█▋▄▅▋█ ▌▍ ▋▅▋▆▄.▉▌▅▌▉█▋ ▍▋▆█▅ & ▅▊▉ ██ ▍▅▇▌▌ ▊▄▄█ ▇▆▉▌▄ ▅▅▆██ ▇▋▊▇▆▇ '▊▉▊▍▊▋' ▇█▆▆ ▊▍▆▋▅▅-▋▄▄▉█▍-▆▆▍▌▅
2 Years Ago
Switch tab when adding new session Allow sessions to be closed
2 Years Ago
Outfit Reskins Variations + LODs
2 Years Ago
vr: make debugoverlay work on right-eye again, don't constantly change render target to swapchain vr: debugoverlay behaves properly for multiview instancing now too
2 Years Ago
Greatly increase depth precision for world, fix decals in VR, don't do viewmodel offsetting at all on VR Fix Undefined Behaviour In Tiled Rendering
2 Years Ago
System.Net.WebSockets for tool addons
2 Years Ago
Load System.Security.Cryptography.Algorithms.dll, System.Security.Cryptography.Primitives.dll - and whitelist System.Security.Cryptography
2 Years Ago
Only skip duplicate variable descs that are disabled (no idea why there are duplicates in the first place) Recreate new unsaved materials when features change Don't update material variables through events
2 Years Ago
Properly fix codegen removing all namespaces
2 Years Ago
Fixed codegen removing all namespaces in generated files This is primarily for property initializers
2 Years Ago
Allow Material.Create to set feature states
2 Years Ago
Fix compiler not finding runtime game dll when compiling runtime addon Can get TypeDescription by fullname (namespace.typename) Runtime addons can define their primary class
2 Years Ago
Create new tab for new sessions Get active session from current tab page Change preview material on session change
2 Years Ago
Add Client.IsFriend
2 Years Ago
Update Water and VoxelChunk to use tags
2 Years Ago
Refactor DamageInfo to use tags instead of flags - Obsolete DamageFlags, DamageInfo.Flags, DamageInfo.WithFlag, DamageInfo.Explosion - Add DamageInfo.FromExplosion, DamageInfo.WithTag, DamageInfo.HasTag - Replaced all obsolete flag usage with new tag usage
2 Years Ago
hammer: fix entities not loading from remote packages, this was accidentally reliant on tools.refresh event & now it makes more sense
2 Years Ago
Automatically rebuild the project page on hotload Disable debug spam Package.MountAsync can load the addon assembly too