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22,537 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Citizen/clothing: minor jumpsuit tweaks
2 Years Ago
Try to generate a better default value for asset identifier
2 Years Ago
Implemented usage of ValidationAttributes to PropertySheet https://files.facepunch.com/rubat/1b0411b1/sbox-dev_NBbW8ZiRDE.mp4 Any of System.ComponentModel.DataAnnotations.* attributes work, including custom ones. There are helper functions for this on TypeLibrary and PropertyDescription classes as well. Use validation attributes on Asset publish inspector
2 Years Ago
Implement PhysicsShape.RemoveTag Only change datatable tags on the server (suspect this will fix https://sentry.io/share/issue/2446b124736f483ea51358d927983db6/
2 Years Ago
Fix crash when changing maps PerformanceTrace Physics World Step Add perf trace for EvaluatePose Add perf trace on trace + prediction
2 Years Ago
New Outfit Piece! - Puffer Jacket LODs and skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b0411b1/sbox-dev_TYMTx5v14i.jpg + Some texture adjustments to jumpsuits.
2 Years Ago
Fix crash when compiling material
2 Years Ago
Add Color
2 Years Ago
Strip unused WorldGroupWorldInfo Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
2 Years Ago
Introduce Material.Set so you can change all attributes within a material or shader This allows you to create materials completely in C#
2 Years Ago
Fix default mode on toolswireframe's unified shader
2 Years Ago
Fix partial shader loading requests on reload
2 Years Ago
Fatter menu
2 Years Ago
Define default shader parameters for raw materials( Material.FromShader ) This fixes methods like Material.OverrideTexture from not working with procedural textures
2 Years Ago
Send fonts over network for local games
2 Years Ago
Hammer API: Add Selection.PivotPosition Add GameSetting.Step for Float types Game Settings: Fix float value sliders being integer only GameSettings: Fix string type settings not displaying
2 Years Ago
Documentation pass
2 Years Ago
Fix streamdeck popup
2 Years Ago
Just ignore GameCategory
2 Years Ago
Obsoleting GameCategoryTypes
2 Years Ago
Throw error in vfxc if we fail to mask a section instead of failing silently
2 Years Ago
PhysicsBody.GetDominantSurface returns 'default' when no shapes Give summaries to BaseNetworkable, INetworkSerializer, INetworkTable
2 Years Ago
adjust advertising material (compile fix?)
2 Years Ago
more glass material adjustment
2 Years Ago
adding lit version material to advertising board, adjusted LOD geometry Merge branch 'master' of sbox
2 Years Ago
Hammer: Support drag drop from entity tree view because I keep finding myself trying to drag them in https://files.facepunch.com/layla/1b0311b1/sbox_TbxTgCp7lS.mp4
2 Years Ago
Fix strange bug accessing DragData.Url if it wasn't set, checking for null would somehow fail?
2 Years Ago
Change model thumbnail rendering back to an animated pose, forgot I had changed this
2 Years Ago
Append .vfx when loading compute shader since we treat them as direct files now Reference compiled shader rather than source on material dependency tree
2 Years Ago
Remove useless line of code
2 Years Ago
Add menu option to create multiple sound events from selection https://files.facepunch.com/layla/1b0311b1/sbox_ctRq5YvZNX.png
2 Years Ago
Fix replacement shaders not being loaded correctly
2 Years Ago
Menu: more adjustments to avatar panel + tweaked eye look
2 Years Ago
Initial rebase of shader assets into master Fix Undefined Behaviour In Tiled Rendering Fix things from shader assets rebase Recompile all vmat files Strip mod from d3dinclude Put certain shader of materials inside folders and strip extension Readd reflection data when compiling vfx Don't fixup filename of resources tagged RESOURCE_TYPE_NONE, allows for any filename to be set as a reference Reference shaders used as a dependency in compilematerial Fix some icon types not being generated Fix gameresource attributes not showing properly, fix warning on a material Remove LoadInternal, simplify and clean stuff Move compiled load of gameresource to gameresource Glue LoadKeyValues3File so we don't need to load the entire KV3 blob to read it's header, give support to loading KV3 in GameResource, cleanup LoadCompiledInternal, also add support for eventual custom loading of gameresource Load GameResources from addons when they are registered, previously they wouldn't be loaded properly Don't bother compiling shaders if we don't have the source Don't bitch that it's a binary blob when reading a KV3 to json, it writes the nuance that we want to the member Start exposing reflection data on shader resource Fix metadata being erased on shaders :S Preliminary reflection info for shader resources Bitch when we're trying to load a shader with legacy name Fix ShaderMetadata Rebuild all materials for good measure Make OpenInPrimaryTool a bool and return if we want to open in an external tool, make it have priority in Asset.OpenInEditor Add vfx to enginetools path
2 Years Ago
Menu: center the avatar panel again, by accounting for the left vertical bar (It also looks nicer with 21:9 now.)
2 Years Ago
Add UI tests for transitions
2 Years Ago
Testing more performance metrics
2 Years Ago
Update style test to reflect CSS spec
2 Years Ago
Fixes transitions not working when no easing function is provided
2 Years Ago
Un-whitelist Task.WhenAll/Task.WhenAny, implement them on GameTask and TaskSource instead
2 Years Ago
Quick play around to see if a static API for HTTP is good
2 Years Ago
Whitelist more of System.Threading.Tasks.Task: Task.FromCanceled, Task.FromException, Task.FromResult, Task.WhenAll, Task.WhenAny, Task.CompletedTask Games targeting <empty> map don't show map selection Implement "This List Only" map selection Add a cookie on project list's show disabled option
2 Years Ago
Allow nav agent max distance to go up to 2048
2 Years Ago
Fix Apply Changes not working on Settings menu where it was using old onclick syntax
2 Years Ago
Removed warning for when a map has non default nav agent settings better default settings for nav agent in hammer
2 Years Ago
tweak glass materials and advertising_board texture, adding LOD to railing set and tweak lod distances Merge branch 'master' of sbox
2 Years Ago
Added BBox.Contains(Vector3) & FromPositionAndSize( Vector3, Vector3 ) Added box soundscape entity DisplayInfo will inherit from interfaces for type members Fix pre-processing shader errors showing up as valid success compiles Add a stop compiling button to the Shader Compile Output Only disable the button if it actually exists Get rid of features.minimal.hlsl. It's the same thing as features.hlsl Expose combo free texture filtering selector for user built shaders https://files.facepunch.com/ognik/1b0111b1/sbox-dev_MUJMmnKlDF.mp4 https://files.facepunch.com/ognik/1b0111b1/sbox-dev_F7l9inPSQS.mp4 Also includes glass & blendable too Catch and report exceptions in OnParametersSetAsync, OnParametersSet When deleting, destroy child blocks first Friend.GetAll() returns empty array in outside of menu Add context menu to entity list, allow deleting Fix entity categories under Map entities Add consistency to explorer widgets Remove some unused gameui Don't reset buttons when mouse cursor window CQAttributeEditor_SoundPicker: use path instead of name for sound events Create a resource reference on sounds in maps so custom sounds will get properly uploaded and loaded with the map This will require you to reselect sounds in your maps to update to their full paths, asset name only is obsolete Group projects better Clip project path text so it doesn't overlap the settings icon Saftey checks around memcpy in CCompositeParentSpaceState::CopyBoneTransformWeights to prevent crash, additional asserts to catch when this stuff is bad Tooltips Fix razor file extension checks case sensitive Settings page partial cleanup Codegen writes correct accessibility for partial classes it writes Add descriptions to TypeLibrary's description classes Focus GameFrame when entering full screen Fixes sbox-issues/issues/2081 Project creator folder selector works first time when path already exists - Fixes Facepunch/sbox-issues#2454 Server list spelling New Outfit Pieces - Shorts and Bucket Hat https://files.facepunch.com/daniel/1b0111b1/sbox-dev_w0N25QkANK.jpg LODs and Skinning adjustments to come soon. Merge branch 'master' of sbox Make it more clear that project rows are not clickable Fixed exceptions when closing publish to asset.party window prematurely Undo unintended changes Deleted prop_dynamic, info(_particle)_target, point_camera native ents Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities They all have c# alternatives Deleted info_null, info_landmark, info_player_deathmatch engine ents Citizen/clothing: bucket helmet seam fix Merge branch 'master' of sbox Whitelist System.Private.CoreLib/System.Diagnostics.ConditionalAttribute Whitelist System.Private.CoreLib/System.Text.* Whitelist System.ObjectModel/System.Collections.Specialized.* Whitelist System.Private.CoreLib/System.IO.StreamReader.get_* and Close() Small adjustment to Shorts Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453 Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now Revert "Focus GameFrame when entering full screen" This reverts commit 8904f4f5b1f11f0a8921373f2a42485a9eaab8ce. Blur and disable console input's focus when entering fullscreen mode This takes care of the editor sometimes auto-focusing the console and getting confused about whether it wants to be full screen or not Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89 added missing menu tool tip for local games Only call tools.refresh when we have new tool assemblies and not game assemblies Fixed default new material using invalid texture sboxgame/issues/issues/2480 Added option to right click copy asset ident from asset.party https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png sboxgame/issues/issues/2477 AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes Do the same for sceneobject Fix crash trying to render thumbnail of model with no meshes Fix crash trying to preview model with no meshes Improve error handling for firing Hammer/MapIO inputs Use parameter default value when firing inputs for non number types too Send some performance info Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4 Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics Citizen/clothing: slightly safer angle limit setting on jumpsuit physics Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to Merge branch 'master' into custom-client-input Merge in Matt's Input.Pressed fix for when FPS is lower than tick rate
2 Years Ago
Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to
2 Years Ago
Make OpenInPrimaryTool a bool and return if we want to open in an external tool, make it have priority in Asset.OpenInEditor Add vfx to enginetools path
2 Years Ago
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics