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22,537 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics
2 Years Ago
Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate
2 Years Ago
Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4
2 Years Ago
Send some performance info
2 Years Ago
Use parameter default value when firing inputs for non number types too
2 Years Ago
Improve error handling for firing Hammer/MapIO inputs
2 Years Ago
AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes Do the same for sceneobject Fix crash trying to render thumbnail of model with no meshes Fix crash trying to preview model with no meshes
2 Years Ago
Added option to right click copy asset ident from asset.party https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png sboxgame/issues/issues/2477
2 Years Ago
Fixed default new material using invalid texture sboxgame/issues/issues/2480
2 Years Ago
Create trace object for lights Clear selection if we didn't trace against anything
2 Years Ago
Try selecting editor object from trace
2 Years Ago
Add simple ray trace api Editor objects create ray trace objects to trace against Trace into viewport to test tracing api
2 Years Ago
Rebuild all materials for good measure
2 Years Ago
Bitch when we're trying to load a shader with legacy name Fix ShaderMetadata
2 Years Ago
Fix metadata being erased on shaders :S Preliminary reflection info for shader resources
2 Years Ago
Don't bother compiling shaders if we don't have the source Don't bitch that it's a binary blob when reading a KV3 to json, it writes the nuance that we want to the member Start exposing reflection data on shader resource
2 Years Ago
Only call tools.refresh when we have new tool assemblies and not game assemblies
2 Years Ago
Remove LoadInternal, simplify and clean stuff Move compiled load of gameresource to gameresource Glue LoadKeyValues3File so we don't need to load the entire KV3 blob to read it's header, give support to loading KV3 in GameResource, cleanup LoadCompiledInternal, also add support for eventual custom loading of gameresource Load GameResources from addons when they are registered, previously they wouldn't be loaded properly
2 Years Ago
added missing menu tool tip for local games
2 Years Ago
Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89
2 Years Ago
Revert "Focus GameFrame when entering full screen" This reverts commit 8904f4f5b1f11f0a8921373f2a42485a9eaab8ce. Blur and disable console input's focus when entering fullscreen mode This takes care of the editor sometimes auto-focusing the console and getting confused about whether it wants to be full screen or not
2 Years Ago
Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now
2 Years Ago
Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453
2 Years Ago
Small adjustment to Shorts
2 Years Ago
Whitelist System.Private.CoreLib/System.Diagnostics.ConditionalAttribute Whitelist System.Private.CoreLib/System.Text.* Whitelist System.ObjectModel/System.Collections.Specialized.* Whitelist System.Private.CoreLib/System.IO.StreamReader.get_* and Close()
2 Years Ago
Fix some icon types not being generated Fix gameresource attributes not showing properly, fix warning on a material
2 Years Ago
Citizen/clothing: bucket helmet seam fix Merge branch 'master' of sbox
2 Years Ago
Deleted prop_dynamic, info(_particle)_target, point_camera native ents Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities They all have c# alternatives Deleted info_null, info_landmark, info_player_deathmatch engine ents
2 Years Ago
Undo unintended changes
2 Years Ago
Make it more clear that project rows are not clickable Fixed exceptions when closing publish to asset.party window prematurely
2 Years Ago
Add Application.CursorPosition setter for mouse capturing Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork) Add temp trace function to trace scene objects until we use ray tracing environments Initial scene editor Remove unused tool scene widget def Bind ray trace environment and add a simple API for it Remove slow tracing function, no longer needed Try to get scene object from trace Remove old tracing code Bind more of ray trace env Return the full ray tracing single result struct Initial tool helpers api Bind helper transform to target transform Use treeview for object list Move helpers to tool addon code Make editor objects IValid Light object updates scene object with the binding system instead of on changed callbacks Populate object list with editor objects, keep them updated and handle selection Fix tree view SetSelected ignoring skip events and selection changed to false Delete selection Create a model object for model drag and drops Include drag pos in DragData so initial drag enter knows where to spawn the object Unselect everything when selecting a new object Highlight selected object Flush bind system after setting binds Allow model helper to be position only Don't bind properties that aren't meant to be two-way Light brightness property Model property Use string for model property Support drag and drop from cloud
2 Years Ago
New Outfit Pieces - Shorts and Bucket Hat https://files.facepunch.com/daniel/1b0111b1/sbox-dev_w0N25QkANK.jpg LODs and Skinning adjustments to come soon. Merge branch 'master' of sbox
2 Years Ago
Initial rebase of shader assets into master Fix Undefined Behaviour In Tiled Rendering Fix things from shader assets rebase Recompile all vmat files Strip mod from d3dinclude Put certain shader of materials inside folders and strip extension Readd reflection data when compiling vfx Don't fixup filename of resources tagged RESOURCE_TYPE_NONE, allows for any filename to be set as a reference Reference shaders used as a dependency in compilematerial
2 Years Ago
Project creator folder selector works first time when path already exists - Fixes Facepunch/sbox-issues#2454 Server list spelling
2 Years Ago
Focus GameFrame when entering full screen Fixes sbox-issues/issues/2081
2 Years Ago
Codegen writes correct accessibility for partial classes it writes Add descriptions to TypeLibrary's description classes
2 Years Ago
Fix razor file extension checks case sensitive Settings page partial cleanup
2 Years Ago
Tooltips
2 Years Ago
Clip project path text so it doesn't overlap the settings icon Saftey checks around memcpy in CCompositeParentSpaceState::CopyBoneTransformWeights to prevent crash, additional asserts to catch when this stuff is bad
2 Years Ago
Group projects better
2 Years Ago
CQAttributeEditor_SoundPicker: use path instead of name for sound events Create a resource reference on sounds in maps so custom sounds will get properly uploaded and loaded with the map This will require you to reselect sounds in your maps to update to their full paths, asset name only is obsolete
2 Years Ago
Remove some unused gameui Don't reset buttons when mouse cursor window
2 Years Ago
Don't bind properties that aren't meant to be two-way Light brightness property Model property Use string for model property Support drag and drop from cloud
2 Years Ago
Add context menu to entity list, allow deleting Fix entity categories under Map entities Add consistency to explorer widgets
2 Years Ago
Friend.GetAll() returns empty array in outside of menu
2 Years Ago
Catch and report exceptions in OnParametersSetAsync, OnParametersSet When deleting, destroy child blocks first
2 Years Ago
Expose combo free texture filtering selector for user built shaders https://files.facepunch.com/ognik/1b0111b1/sbox-dev_MUJMmnKlDF.mp4 https://files.facepunch.com/ognik/1b0111b1/sbox-dev_F7l9inPSQS.mp4 Also includes glass & blendable too
2 Years Ago
Get rid of features.minimal.hlsl. It's the same thing as features.hlsl
2 Years Ago
Only disable the button if it actually exists
2 Years Ago
Add a stop compiling button to the Shader Compile Output