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22,530 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Hammer: Fix base entities appearing as if they only belonged to certain local games Only create this package.base Compiler in tools mode once again (for Hammer / GameData), since local compilations are now consolidated with base code
2 Years Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed Merge branch 'assembly-rewrite'
2 Years Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed
2 Years Ago
Better handle failed downloads when loading to a server Switch some entity methods to check validity of internal pointer, not realm ModelEntity.TakeDecalsFrom throws explicitly when given null Fix malformed comment on RenderTreeBuilder.AddAttribute
2 Years Ago
Add MapNode.Copy() creates a copy of the node and adds it to the current mapdoc Make Hammer entities correctly categorize local projects again
2 Years Ago
Fixed a race condition with loading custom resources in tools
2 Years Ago
Fixed ResourceProperty not working with base Resources
2 Years Ago
Only tell ac to forget the assembly if it's going away Throw more useful exception when ac can't resolve an assembly For now don't include base with generic addons (needs some work) Use correct assembly name for packaged content When hotloading runtime stuff on the server, also include packaged addons so they hotload too Client hotload in a more organised way
2 Years Ago
Add map nodes MapGroup and MapInstance, example usage of MapInstance: ``` new MapInstance() { Position = Vector3.Up * 128.0f, Target = Selection.All.First(), }; ```
2 Years Ago
Fix tests that use sandbox game Load addons after gamemode is compiled Include base addon with Runtime content Isolate the assemblies in their own LoadContext when loading Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games
2 Years Ago
Load fallback shaders inside tools/ if not found Update shader path on tools materials Update pathes, put tools shaders under tools/
2 Years Ago
New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap. Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now. Addons + Razor + New Menu sbox-issues/discussions/2438 Print compile errors when no tools mode Fixed extensions not working Project references normalize and encode properly for XML in SolutionGenerator so Visual Studio doesn't cry when seeing an & New Outfit Piece! - Flatcap Hat https://files.facepunch.com/daniel/1b2611b1/Photoshop_SK6YieyB9t.jpg LODs coming soon. Make our access tests work with new uploaded assembly path Fix uploading addons that target games using legacy uploaded assembly path Make base compiler part of ServerContext.CompileGroup in non tools mode too so local games successfully compile Don't overflow the Embed network table with too many small files - maybe this should be limited to html, css only? Only embed html/scss Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks. Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs) Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams Merge branch 'master' into custom-client-input
2 Years Ago
Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams
2 Years Ago
Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs)
2 Years Ago
Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks.
2 Years Ago
Only embed html/scss
2 Years Ago
Don't overflow the Embed network table with too many small files - maybe this should be limited to html, css only?
2 Years Ago
Make base compiler part of ServerContext.CompileGroup in non tools mode too so local games successfully compile
2 Years Ago
Fix uploading addons that target games using legacy uploaded assembly path
2 Years Ago
Make our access tests work with new uploaded assembly path
2 Years Ago
New Outfit Piece! - Flatcap Hat https://files.facepunch.com/daniel/1b2611b1/Photoshop_SK6YieyB9t.jpg LODs coming soon.
2 Years Ago
Project references normalize and encode properly for XML in SolutionGenerator so Visual Studio doesn't cry when seeing an &
2 Years Ago
Print compile errors when no tools mode Fixed extensions not working
2 Years Ago
Addons + Razor + New Menu sbox-issues/discussions/2438
2 Years Ago
Merge fixes
2 Years Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now. Merge branch 'master' into tier2addons
2 Years Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now.
2 Years Ago
Compiles
2 Years Ago
Add some more special cases for GetShaderFullPath ( Replacement shaders and tools shaders)
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity. New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap. Merge branch 'master' into tier2addons
2 Years Ago
Fix package settings being squashed Move GameFriend logic Add Global.IsServerHost Can change map if server host
2 Years Ago
In game player list poc
2 Years Ago
Add friend count back CurrentGame screen to razor, pass server title to client/menu
2 Years Ago
Fix project reference for tools addons on toolbase -> tools Make the project folders match with titlecase
2 Years Ago
A bit more Addon -> Project
2 Years Ago
Fix tool addons not working from referencing wrong toolbase
2 Years Ago
Simplify error list, make it work again Remove console spam on compile error Remove debug api logging Remove CascadingParameters logging
2 Years Ago
Add FixupShaderName to handle legacy materials that don't have the shader name that's up to date Load shaders from absolute path Move UI shaders to shaders/ui/ folder rather than root
2 Years Ago
New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap.
2 Years Ago
Suppress initial build notifications Wait for the game compile to finish before opening editor
2 Years Ago
Bind.PropertyProxy supports static properties Add PropertySheet.AddStaticProperty Add Utility.PlayRawSound( string file ) Add notification preferences https://files.facepunch.com/garry/e634e5c8-6be6-449e-a3ad-c73e86f08d34.png Compile notifications are grouped by compile group, swallow old notification, don't show warnings BaseFileSystem.GetFullPath quick return if it contains ":"
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity. Merge branch 'master' into custom-client-input
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity.
2 Years Ago
Remove old tracing code
2 Years Ago
Try to get scene object from trace
2 Years Ago
Remove unused tool scene widget def Bind ray trace environment and add a simple API for it Remove slow tracing function, no longer needed
2 Years Ago
Palette value updated on clicking a swatch, bind it to the color picker Open color picker as a window
2 Years Ago
Fix content blocks getting wrong sibling index
2 Years Ago
Actually destroy and recreate the rootblock when clearing a RenderTreeBuilder - that way we know we've definitely got a clean start Refactor RenderTreeBuilder, clean up api (because we won't be able to once we ship)
2 Years Ago
Add Application.CursorPosition setter for mouse capturing Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork) Add temp trace function to trace scene objects until we use ray tracing environments Initial scene editor