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22,530 Commits over 1,614 Days - 0.58cph!

2 Years Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP. Small adjustment to Nerdy Glasses asset Preload post processing pass materials, should fix nvidia crash when using post processing Allow sending compiled shaders to clients Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server. Merge branch 'master' into custom-client-input
2 Years Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP. Small adjustment to Nerdy Glasses asset Preload post processing pass materials, should fix nvidia crash when using post processing Allow sending compiled shaders to clients Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server. Merge branch 'master' into tier2addons
2 Years Ago
Fix up leaderboards enough to be getting on with
2 Years Ago
Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server.
2 Years Ago
Removing Package GetHashCode, Equals overrides - they mess with testing the difference between partial and full package info Game screenshots Cleanup popup
2 Years Ago
Allow sending compiled shaders to clients
2 Years Ago
Generate unique filenames for razor source Navigator handles partial urls with params Restored server list functionality
2 Years Ago
Remove save option from project manager Fixed old template binds not working
2 Years Ago
Rename Extensions to Addons in lobby Make GetPanelAt simpler, handle pointer-events properly Lobby map cleanup Add ResourcePaths back (we'll do a better job of explaining what this is soon)
2 Years Ago
Preload post processing pass materials, should fix nvidia crash when using post processing
2 Years Ago
Small adjustment to Nerdy Glasses asset
2 Years Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP.
2 Years Ago
Pass Swatch object instead of color to listview Clicking the plus button adds a swatch with picker's value to palette Style & layout tweaks, maintain a nice size for the sv slider
2 Years Ago
Started converting game screen into razor, breaking into components
2 Years Ago
ResourceProperty better handles invalid asset types Citizen/clothing: updated buttoned shirt LOD3 Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs) New Outfit Piece! - Hivis Jacket https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png Hivis Jacket to help complete the Police outfit! Skinning adjustments coming soon. Color picker sliders take focus, fixes hex input not getting blurred or updating its value Documentation pass ResourceProperty can support multiple asset types Rubber Gloves Finally here, after 265 days of waiting... LODs coming soon. https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg rubber gloves thumbnail Merge branch 'master' of sbox Citizen/clothing: LOD3 updates Merge branch 'master' of sbox Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute Allows panel transforms to transition between different unit types Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties Hair LODs Resource selector supports multiple assets when base type is an asset Add `hammer.mapview.contextmenu ( Menu, MapView )` event for tool addons to add options to the map view's context menu Add Qt Menu.Icon Create point entities from map view context menu, most useful is going to be recent entities https://files.facepunch.com/matt/1b2111b1/sbox_bEtaFtYvtm.png Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416 Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1 Fix simple shaders render backfaces not working Closes sbox-issues/issues/68 Compile optimized version of ui_text Skip replicating global usings in codegen, they were causing compilation errors because they need to precede non-globals.. but they're globals so we can just not replicate them instead. Color picker sliders signal a value changed sbox-issues/issues/2426 glass tweak on street light and lamp post Always record voice when in VR - we'll probably want an option for this in the future Remove useless water includes, normalize spacing, move Barycentric3Interpolate to domain.hlsl Fixup constant buffers not passing data properly, Allow them to initialize as arrays of a struct & allow lists to be passed too Update water ripple compute to have up to 10 concurrent splashes rather than 1 with constant buffers https://files.facepunch.com/ognik/1b2411b1/sbox-dev_eap3MF7hAy.mp4 Merge branch 'master' into custom-client-input Add Tony's change for always record voice in VR
2 Years Ago
Extension to Addon
2 Years Ago
Rename addon manager to project manager Rename Addon menu to Project Rename Utility.Addons to Utility.Projects Rename LocalAddon to LocalProject Rename AddonConfig to ProjectConfig Rename Addon types to Content Misc Addon to Project
2 Years Ago
Skip replicating global usings in codegen, they were causing compilation errors because they need to precede non-globals.. but they're globals so we can just not replicate them instead. Color picker sliders signal a value changed sbox-issues/issues/2426 glass tweak on street light and lamp post Always record voice when in VR - we'll probably want an option for this in the future Remove useless water includes, normalize spacing, move Barycentric3Interpolate to domain.hlsl Fixup constant buffers not passing data properly, Allow them to initialize as arrays of a struct & allow lists to be passed too Update water ripple compute to have up to 10 concurrent splashes rather than 1 with constant buffers https://files.facepunch.com/ognik/1b2411b1/sbox-dev_eap3MF7hAy.mp4 Merge branch 'master' into tier2addons
2 Years Ago
Add minimal extension template Catch and handle empty compile references
2 Years Ago
Manually generate razor cs files for unit tests instead of trying to get it to use a source generator
2 Years Ago
Fix package assemblies not getting removed on disconnect RenderTreeBuilder AddAttribute takes an object and stringifies it Avatar page partial razor, fix padding Use Translation.TryConvert instead of Convert.ChangeType (because it can handle string to enum) LobbyChat tweak
2 Years Ago
hair material adjustments
2 Years Ago
Don't activate local extensions that don't target current gamemode
2 Years Ago
Default SortBy by populat NavigatorPanels are aware of their hierarchy, pass on partial down to children Navigators Properly navigate to lobby front page
2 Years Ago
Default to DXBC platform for unit tests and headless asset compiles vr stencil actually needs vr_ prefix
2 Years Ago
Update water ripple compute to have up to 10 concurrent splashes rather than 1 with constant buffers https://files.facepunch.com/ognik/1b2411b1/sbox-dev_eap3MF7hAy.mp4
2 Years Ago
Fixup constant buffers not passing data properly, Allow them to initialize as arrays of a struct & allow lists to be passed too
2 Years Ago
Remove useless water includes, normalize spacing, move Barycentric3Interpolate to domain.hlsl
2 Years Ago
Re-compute the projection to world to ensure it is an accurate inverse of the world to projection, fixes projection matrices being wrong when you modify it with managed
2 Years Ago
Don't try to CPU write to tiled light buffer, that's all handled by GPU, hopefully fix undefined behaviour in Intel/Snapdragon, I'll do some testing on my surface duo
2 Years Ago
Fix some pathes Remove CompileTarget from vfx, we always compile for the shader models we want to target Delete vfx_c so that we can do a clean compile on server of new ABI for vfx_c Correct null check for OpenVCSFromVfxKV3
2 Years Ago
Always record voice when in VR - we'll probably want an option for this in the future
2 Years Ago
Remove deprecated targets and remove shader fallbacks
2 Years Ago
glass tweak on street light and lamp post
2 Years Ago
remove deprecated compile targets from met, fix shader loading on met
2 Years Ago
Fix exception in keyframe animation when duration unset Package search, query progress Simplify extensions targeting specific games
2 Years Ago
Color picker sliders signal a value changed sbox-issues/issues/2426
2 Years Ago
Package sort order Re-enable tool dll loading Fix overgrowth material Find RenderTree events caching, sometimes calling the wrong function Remove debug Fix loading images sometimes showing as bright pink
2 Years Ago
Skip replicating global usings in codegen, they were causing compilation errors because they need to precede non-globals.. but they're globals so we can just not replicate them instead.
2 Years Ago
Fix RedirectFileSystem not checking directory when enumerating paths RedirectFileSystem handles FindDirectory too Don't return the dir we're searching in Remove my old remote package code, this is all handled by vmap metadata now Simple static Selection API for Hammer for getting / setting selected map nodes Stop duplicate "Navigate to Folder" in asset context menu when multiple asset browsers exist What the fuck did I make this native pointer nullable for Add Hammer specific asset context menu for selecting objects using assets and that sort of stuff https://files.facepunch.com/matt/1b1911b1/sbox_9pAdMcU4JQ.png Added implicit casts to System.Numerics variations of Vector2/Rotation Matches Vector3 & Vector4 Update summary of Vectot3.EulerAngles to better represent what it does Integer Slider Property no longer shows decimal point values ResourceProperty better handles invalid asset types Citizen/clothing: updated buttoned shirt LOD3 Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs) New Outfit Piece! - Hivis Jacket https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png Hivis Jacket to help complete the Police outfit! Skinning adjustments coming soon. Color picker sliders take focus, fixes hex input not getting blurred or updating its value Documentation pass ResourceProperty can support multiple asset types Rubber Gloves Finally here, after 265 days of waiting... LODs coming soon. https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg rubber gloves thumbnail Merge branch 'master' of sbox Citizen/clothing: LOD3 updates Merge branch 'master' of sbox Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute Allows panel transforms to transition between different unit types Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties Hair LODs Resource selector supports multiple assets when base type is an asset Add `hammer.mapview.contextmenu ( Menu, MapView )` event for tool addons to add options to the map view's context menu Add Qt Menu.Icon Create point entities from map view context menu, most useful is going to be recent entities https://files.facepunch.com/matt/1b2111b1/sbox_bEtaFtYvtm.png Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416 Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1 Fix simple shaders render backfaces not working Closes sbox-issues/issues/68 Compile optimized version of ui_text Merge branch 'master' into tier2addons
2 Years Ago
Compile optimized version of ui_text
2 Years Ago
Fix simple shaders render backfaces not working Closes sbox-issues/issues/68
2 Years Ago
Texture updates
2 Years Ago
Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1
2 Years Ago
Clean & simplify Palette's ListView gets resized to its vertical height Adjust swatch sizes Last swatch is a plus button, to add the current color
2 Years Ago
Tweak screenshot viewer Start package browser toolbar
2 Years Ago
Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416
2 Years Ago
Add `hammer.mapview.contextmenu ( Menu, MapView )` event for tool addons to add options to the map view's context menu Add Qt Menu.Icon Create point entities from map view context menu, most useful is going to be recent entities https://files.facepunch.com/matt/1b2111b1/sbox_bEtaFtYvtm.png
2 Years Ago
Packages have ApiVersion and Screenshots Modal package popup
2 Years Ago
Adjusting Model doc for clothing and hair