255,995 Commits over 3,990 Days - 2.67cph!
Fixed all compile warnings (apart from inconsistent newline bullshit)
Removed some unused shaders
Added script to find unused shaders (which is mostly useless)
Dropping items now uses player eye angles properly
Fixed prefab warning when prefab has caps in name
Made some changes to the Unit Settings based on Bill's input.
Another pass at getting these Unit Settings properly formated.
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] bullet holes
[ultimate_soldier] bullet holes
Don't report each attack (performance)
Fixed not being able to walk up stairs (made collider convex)
Fixed craft cancel refund dupe exploit/bug
Updating native libraries (should fix linux issues)
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] shooting affects aim
[ultimate_soldier] shooting affects aim
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
- Added render.MaterialOverrideByIndex(index, material), Entity:SetSubMaterial(index, name) and Entity:GetSubMaterial(index)
- Entity:SetModelScale second argument is now optional (defaults to 0)
- Fixed an exploitable vulnerability from Lua
- Fixed broken eye flexes and blinking
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] cant hit yourself while firing
[ultimate_soldier] cant hit yourself while firing
Slight adjustments on forest 5 and 6.
Updated native plugins
Terrain heightmap feature size scales with inverse of frequency
Terrain heightmap generation now supports per-biome settings (will be useful in the future)
Tweaked biome distributions
Improved biome transitions
Tweaked terrain splatmap
Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments)
Protocol++ (this means servers have to restart - you can stop asking me now)
JavaScript source code for scripted games is now compressed when packaged.
JavaScript source code for scripted games is now compressed when packaged.
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Nuked old trees and moved TimeControl script
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed the desert grass tone
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.