240,022 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Added better default settings for the Unit Settings and it's now hard-setting the species, race and gender enums with "ShowOnly", so that this can't be changed in the inspector. I also added a ColorUtility that gives access to basic operations such as color blending, lightening, darkening, desaturating, etc, which I use to automatically modify the hair color of different ages in the initial unit settings (for both human and bear).
10 Years Ago
Made noise code file names uppercase, to be consistent with Diogo's naming convention
10 Years Ago
Fixed typo that led to discontinuity in 2D simplex noise Cleaned up code
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
10 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
10 Years Ago
Fixed premake5.lua looking for Unity binaries in the wrong location.
10 Years Ago
Fixed premake5.lua looking for Unity binaries in the wrong location.
10 Years Ago
Fixed premake5.lua to include Unity binary location resolution.
10 Years Ago
Fixed premake5.lua to include Unity binary location resolution.
10 Years Ago
Merge branch 'master' of arcade into Unity5 Conflicts: Unity/Assets/Prefabs/LegacyCabinet.prefab Unity/Assets/Scenes/GameTest.unity Unity/Assets/Scenes/Test.unity Unity/Assets/Scripts/ClickToPlayTest.cs Unity/Assets/Scripts/Events/PlayerJoinRequest.asset Unity/Assets/Scripts/GameManager.cs Unity/Assets/Scripts/Networking/SharedCallbacks.cs Unity/Assets/bolt/assemblies/bolt.dll Unity/Assets/bolt/assemblies/bolt.dll.mdb Unity/Assets/bolt/assemblies/editor/bolt.editor.dll Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb Unity/Assets/bolt/assemblies/udpkit/udpkit.dll Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb Unity/Assets/bolt/scenes/BoltDebugScene.unity premake5.lua
10 Years Ago
Merge branch 'master' of arcade into Unity5 Conflicts: Unity/Assets/Prefabs/LegacyCabinet.prefab Unity/Assets/Scenes/GameTest.unity Unity/Assets/Scenes/Test.unity Unity/Assets/Scripts/ClickToPlayTest.cs Unity/Assets/Scripts/Events/PlayerJoinRequest.asset Unity/Assets/Scripts/GameManager.cs Unity/Assets/Scripts/Networking/SharedCallbacks.cs Unity/Assets/bolt/assemblies/bolt.dll Unity/Assets/bolt/assemblies/bolt.dll.mdb Unity/Assets/bolt/assemblies/editor/bolt.editor.dll Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb Unity/Assets/bolt/assemblies/udpkit/udpkit.dll Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb Unity/Assets/bolt/scenes/BoltDebugScene.unity premake5.lua
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
Creating new Unit Settings Assets now work again.
10 Years Ago
Windows Build
10 Years Ago
Fixed screw-up with RustNative.lua
10 Years Ago
10 Years Ago
Windows Build
10 Years Ago
Changed the structure a bit; moved stuff into folders Changed EXPOSE macros to EXPORT_API; just cause they were fewer Removed unity.hpp in favour of RustNative.h; used as precompiled header Added native code for PVT pre-pass Added native code for Amplify Motion skinning motion vector calculation Added native low-level raw copy texture region meant for real-time GPU-based PVT cache compression Added SSE2 (adding to SSE) support Added GL (all), GLEW (win, linux) and pthreads (win) dependencies Fixed noise.cpp warnings (C4244) on windows target Updated builds for all platforms; still untested on OSX and Linux; didn't copy to rust_reboot
10 Years Ago
Added ~6x faster native PVT pre-pass rendering path with managed fallback; waiting for native binaries Added ~5x faster native AmplifyMotion skinned motion calc path with managed fallback; waiting for native binaries Merged a few bugfixes from Amplify Motion 1.3.0; scaled auto worker threads to half Added debug overlay properties to PVT_Control; removed related ad-hoc code from runtime
10 Years Ago
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10 Years Ago
added muzzleflash effects to the eoka / revolver / pipe shotgun
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
Windows Build
10 Years Ago
tweaked several of the effects for a bunch of weapons; fixed exposed polygons for some of the pipe_shotgun animations.
10 Years Ago
Fixed some possible warnings in math.hpp, made floor respect the zero
10 Years Ago
Moved all custom math to its own namespace
10 Years Ago
Started on integration of a Scriptable Object Asset based Unit Type Settings direction, and so far it's shaping up really well I think.
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
10 Years Ago
Windows Build
10 Years Ago
Changed the simplex noise implementation to a port from GLSL that's a little more sane
10 Years Ago
Fixed missing material on attach impala corpse
10 Years Ago
Mouselook should be disabled by default
10 Years Ago
Various
10 Years Ago
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).