branchrust_reboot/main/HDRP_Art_Backport/wipe_3cancel

42 Commits over 0 Days - ∞cph!

3 Years Ago
scene 2 prefab - prefabs only
3 Years Ago
Rebaked billboards for temperate/arid trees and bushes
3 Years Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
3 Years Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
3 Years Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
3 Years Ago
low effort CraggyIsland rock placement - useful for testing
3 Years Ago
Bandit town NPC and turret tweaks (performance)
3 Years Ago
Fixed "Roadsigns and roadside props spawning at intersections"
3 Years Ago
Merge from HDRP_Art_backport
3 Years Ago
Added grass and decor spawners to CraggyIsland again
3 Years Ago
Cherry picking 60767
3 Years Ago
Greatly reduced small rock clutter density in all biomes and especially snow biome Reduced max scale as well
3 Years Ago
Fixed powerplant cooling tower ladder issue Fixed stables road points not all being set to trail
3 Years Ago
merge from volumetric light beam fix
3 Years Ago
Adjusted monument topology on various monuments to create smoother road connections
3 Years Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
3 Years Ago
Reduced bandit town NPCs by half Added auto turrets Bandit town S2P
3 Years Ago
Reapplied CCTV to dome, loot shuffle S2P
3 Years Ago
Tweaked satellite dish loot populations
3 Years Ago
Enabled global billboards only on very large bushes that should be seen from further away
3 Years Ago
Disabled global billboard on bushes
3 Years Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
3 Years Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
3 Years Ago
Added globalBillboard toggle to BushEntity
3 Years Ago
Codegen
3 Years Ago
TreeManager fix
3 Years Ago
scene 2 prefab all - prefabs only
3 Years Ago
All bushes are now BushEntity instead of TreeEntity
3 Years Ago
Separate BushEntity (much more minimal than TreeEntity)
3 Years Ago
Better TreeManager
3 Years Ago
Optimizing Distance flares culling distances
3 Years Ago
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3 Years Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
3 Years Ago
scene 2 prefab all - prefabs only
3 Years Ago
merge from bugfixes
3 Years Ago
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
3 Years Ago
Network++ Save++
3 Years Ago
Merge from tree_bushes_spawn_settings
3 Years Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
3 Years Ago
Large power substations keep more distance from roads
3 Years Ago
Fixed "Rivers spawning ontop of eachother"
3 Years Ago
Applying 60624 to avoid future merge conflicts