branchrust_reboot/main/Monument_Boat_Shopcancel

60 Commits over 31 Days - 0.08cph!

4 Years Ago
HapisIsland Boat villages
4 Years Ago
merge from main
4 Years Ago
Added tooltip support
4 Years Ago
added scuba gear and kayak sales to the boat vendor reduced nobuild zone around boat vendor
4 Years Ago
adjusted boat spawn position
4 Years Ago
removed motorboat/rhib spawns, added rhib to boat vendor
4 Years Ago
Fixing edge case where fishing village would still spawn right next to large cliff
4 Years Ago
Scene2Prefab Fishing villages
4 Years Ago
Extended stairs at fishing villages to account for procmap variation
4 Years Ago
updated rhib physics
4 Years Ago
Junkyard is allowed to spawn in tier 0
4 Years Ago
merge from main
4 Years Ago
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument) Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter) Disabled placement next to large cliffs on fishing villages and harbors
4 Years Ago
removed crate/barrel spawns from fishing village, added additional sentries, no longer spawn in arctic
4 Years Ago
safe zones + sentries
4 Years Ago
boat vendors
4 Years Ago
merge from main
4 Years Ago
backup
4 Years Ago
wrapping up the boat shop emblem prefab LOD setup
4 Years Ago
merge from main
4 Years Ago
Fixed oar collision mesh rotation.
4 Years Ago
Added rope lods to the boat prefab.
4 Years Ago
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
4 Years Ago
Lighting tweaks and polish
4 Years Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
4 Years Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
4 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
4 Years Ago
lobster :)
4 Years Ago
surfboard prefabs setup
4 Years Ago
backup villages
4 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
4 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
4 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
4 Years Ago
added surfboard shop signs to scenes
4 Years Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
4 Years Ago
lowered surfboard_sign so pivot is on hanging part
4 Years Ago
surfboard static prop and sign with material variations
4 Years Ago
Placed boat shop emblem in fishing_village_b
4 Years Ago
Fishing villages dressing backup Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
4 Years Ago
Fishing village Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
4 Years Ago
Fishing Village Various decorative floats and buoy rings/lods/collision and prefab setup. Materials and textures.
4 Years Ago
Fishing villages dressing backup Wooden building color material variants
4 Years Ago
wooden buildings and fishing village scenes - end of week backup
4 Years Ago
wooden buildings progress backup
4 Years Ago
progress backup wooden building
4 Years Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
4 Years Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
4 Years Ago
fishing town - Further updates to meshes. Adding collision meshes. Update to prefabs
4 Years Ago
boat monument updated anchor, barrel and oar decorative positions and adjusted scale.
4 Years Ago
Fishing_village_c initial layout and detailing