branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

20 Days Ago
merge from main
22 Days Ago
City hall exterior mesh fixes
38 Days Ago
Final tweaks for brutalist church
38 Days Ago
Brutalist church progress and added blend mask to metal roof textures
42 Days Ago
Replaced church prefab in the scene
42 Days Ago
Prefab setup for the church
42 Days Ago
Added LODs to brutalist church
44 Days Ago
Brutalist church progress
45 Days Ago
updated church position
45 Days Ago
Brutalist church decals setup
45 Days Ago
better looking brick blend layers
46 Days Ago
Brutalist church progress
49 Days Ago
Brutalist church progress
50 Days Ago
Replaced brutalist church model with the prefab on the scene
50 Days Ago
Brutalist church progress
52 Days Ago
Added baked LOD4 for brutalist church
52 Days Ago
Added colliders to brutalist church
52 Days Ago
Brutalist church progress
56 Days Ago
Brutalist church progress
57 Days Ago
merge from main
58 Days Ago
Brutalist church progress
2 Months Ago
Metal roof textures Update
2 Months Ago
Added metal roof tileable textures
2 Months Ago
Brutalist church progress
3 Months Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
3 Months Ago
Merge from main
3 Months Ago
scene backup and S2P for testing
3 Months Ago
removing ground grass decal
3 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
3 Months Ago
level backup - moved turret up a balcony
3 Months Ago
City hall colliders / glass colliders
3 Months Ago
City hall LODs/prefab
3 Months Ago
some set dressing for helipad roof
3 Months Ago
mats decal layer tweaks continued
3 Months Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
3 Months Ago
City hall progress / almost final LOD0 and vertex AO bake
3 Months Ago
resized textures added flat top platform model set dressing
3 Months Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
3 Months Ago
compound scene changes (platforms placement)
3 Months Ago
zipline platforms wip
3 Months Ago
Cityhall progress
3 Months Ago
level backup
3 Months Ago
reduced opacity of glue material placed glue meshes around buildings
3 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
3 Months Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
3 Months Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
3 Months Ago
level update
3 Months Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
3 Months Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
3 Months Ago
updated compound scene