199,327 Commits over 4,140 Days - 2.01cph!
Move query buffer resize to the right place
flare effect added to searchlight
searchlight cost reduced
Fixed stack trace red text in main menu because fuck me
Safety first; fix for index out of range
Ignitable component boilerplate
fixed skulls missing nametags
Not ladder related. Fixed some issues with character client visibility calc that I noticed.
NPCs walk on/off ladders instead of sliding
Commented out HasDispensable DSE eval as improper DecisionContext causes a bunch of issues (shortsighted impl, will look at performant alternative)
Manually call OnAnimatorStateTagChangedCallback when loading a random animation package if we're already in idle state (fixes no conversation anim bug)
Changed some icons for hunting parties
Fixed being able to gift items to own tribe
Fixed Rally Group command never ending, which would break AI until a player command took over (bug 924)
Decreased Navmesh tile size from 256 to 224 (-32) on island_01, trying to fix weird navmesh generation on some steeper hills (bug 927)
Ladders auto-generating their info
Merge in updated ladder work (and client vis fix)
Merge ladder updates into Paul's branch
Added container item recursion for depositing items from containers to buildings and stockpiles
Adjusted NPC ladder position
EntityViewUtility will now size the default box collider it puts on an item when no other colliders are present, the collider will be sized to encapsulate all meshes on the item
Added colliders to any clothing items that had no colliders
Resized existing 1,1,1 colliders on items
improved bear meat normals
Description fixes + Phrases
combat fixes / rework wip
UnitView quick cleanup, fixed double triggering of hit
Wall objects can snap to collision
More work on optimizing rebaking of navmesh grid cells.
EAC register timeout is 20 seconds
updated meta stats for animals with it allready setup
material clothing for humans clothes
EAC HandleClientUpdate tweaks
Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity
Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
Do EAC auth right after Steam auth
removed eyebrows for now and fixed human HIT box positition
null check in Attachable-based properties of Item
adding texture sets wall_tiles_a, wall_tiles_b, materials