199,319 Commits over 4,140 Days - 2.01cph!
Fixed busted command generation when holding containers
Added Combine Shotgunner skin to the Combine Soldier player model
Got version1 of roofs, floors, ceilings, overhangs...
Added engine.ServerFrameTime
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Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
Better support for lower screen resolutions (1152x864 and lower)
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
Most of the data structure for the new unlock system
Adjusted vehicle LOD settings a little bit
Fixed nav arrow butting in when it shouldn't be
Agent will now run secondary behaviour modules while the player is controlling an agent - need secondary modules for things like item equipping during player commands (potentially fixes bug 921)
Primary modules are still suppressed during a player command
Fixed wood log right shoulder attachment point saved on wrong side of body
Craft and build commands now disable the player's command cooldown and force a decision maker tick, usually forcing the unit to take action immediately
Trying out some ways to make crafting and building feel more responsive
Added an Animator extension class with new backup and restore parameters capability
Fixes animator losing all of it's states when a rebind occurs (clothing change, game load)
Fixes holding animations getting disabled when changing clothing
Removed max draggable from items (except liquids)
More description fixes and updates
updating some world models to work better with collision
More work on optimizing navmesh grid.
EAC SDK update (eliminates GC allocations)
Rebuilt Facepunch.Network and Facepunch.Raknet
MatchActions now run on client gameinstances too
MatchDefintion settings now get applied on clients too
Added TilesRemoved to board
Fixed tilefall
Wall pieces can snap to collision points
EntityValueForBuilding fails if the target's SmartObject component is disabled
SmartObject.CanSubscribe returns false if the smartobject is disabled
Removed SmartObjectComponentSystem
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Add wall piece to building script
fixed Item IsHolding checks
Nuked a couple of un-used interactions, made some interactions AI only
Fixed UnitPortraitManager.EnableCameraUpdate not being reset
Item management module condition tweaks
ItemActionSettings now logs the name of the item
Fixed Improved Spear missing weapon component
gas_station progress backup