199,316 Commits over 4,140 Days - 2.01cph!

8 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
8 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
8 Years Ago
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8 Years Ago
More fixes. Everything tested and seemingly OK now.
8 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
8 Years Ago
Merge from Main
8 Years Ago
Fixed some combat component load issues Fixed component enabled state not being stored correctly (weird protobuf issue) Fixed ComponentsWhenDead on unit initialization not respecting whether the unit is actually dead during initialization
8 Years Ago
Rename mission instance
8 Years Ago
Working on selling to shops
8 Years Ago
finally got the unit portrait render properly working with Idle anim for both team updated unit gloss map and portrait
8 Years Ago
More corpse save/load stuff, still has issues
8 Years Ago
More corpse stuff Remaining meat count should be accurate on load Mesh+bone+materials should now be correct
8 Years Ago
updated project settings .Net subset to fix 2017 errors
8 Years Ago
set jenkins Unity version to 2017.1.0f3
8 Years Ago
UI sprite cleanup/renames Various UI polish Fixed bad activity creation in GroupProgression
8 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
Merged from main
8 Years Ago
Misc UI
8 Years Ago
Added floors to building collision mesh
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
more combat system stuff hardcoded an idea to test out
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
more
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
Activity category & type enum generation Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Switched to storing the collision points in local space
8 Years Ago
more
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
Making modifications to interactables to allow for multiple actions.
8 Years Ago
fixed command point bug with combat chains, fixed grabbers
8 Years Ago
Set floor heights
8 Years Ago
game mode tweaks. grouping for BaseEntitySettings AssetMenu. Database Get doesn't care about paths dictionary now.
8 Years Ago
more
8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
Generate collision for multiple floors
8 Years Ago
reverted Database.cs which was inexplicably crashing the editor
8 Years Ago
added TODO for loading change I want to make without crashing the everything
8 Years Ago
Minor BaseAssetEditor tweak
8 Years Ago
Let's cache the entities array in UnlockDefinitionEditor
8 Years Ago
UnlockDefinitionEditor cleanup
8 Years Ago
game custom unlocks will now be locked at the start
8 Years Ago
Cherry picked packing processor changes
8 Years Ago
Various activity subscription now using generated enums
8 Years Ago
Pawn shop transaction work
8 Years Ago
Cleanup work
8 Years Ago
Merged from main
8 Years Ago
Updated console system
8 Years Ago
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