199,294 Commits over 4,140 Days - 2.01cph!
Dispose of steam client in GameManager.Quit as well as OnApplicationQuit to be safe
updated window shader, re-mapped all windows, created interior textures
Moved ProgressionWindow to OnGameReady callback so that we know which gamemode we're running
Fixed KNFE in ProgressionWindow init
Added packed version of standard-specular shader
Fixed packing getting flat specular when scaled up
Keywords permutation parity between metallic and specular shaders
Fixed shader packed map labels
Packed all materials depending on terrain4 textures
Packed a few rock and prop materials + recycler
* Added missing material file for the new Combine Soldier PM skin
* FIxed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
Fixed a small if server check for client compile.
Added terrain atlas generator ability to load non-read/write textures
Switched all terrain4 textures to non-read/write
Yet another merge from main
Merged from ai branch to main
If ai_dormant is on, only tick metabolism simulation on agents that are active.
adding easing to unit move/rotation
renaming 'pitch' parameter to 'move' for clarity
gas station damage pass wip
Fixed some memory pooling related issues
FindInGroup editor safeguards
Rebuilt Facepunch.Network
Optimized memory pool size for networkables and entity links
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
Include far clip plane in inview check
Less frequent character vis checks
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled)
Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
Adjust ladder climb speed
Cherry pick merge in some extra changes so the bootstrap scene gets made active reliably
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
Fixed addons not registering to their parents Addon list when loading a game
Working on ladder support NPC support for composite (multi-part) generated ladders
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
Fixed some attachment points/animator params for goats and turtles
Composite ladder nav working. NPCs climb ladders on city maps!
Merge ladder updates into Paul's branch
First pass of cleaning up UIUnitDragDrop
Prewarm memory pool of certain extremely common types
Merge from gc_optimizations_2
Disabled dynamic batching (experiement)
more squad editor UI refactoring