240,159 Commits over 3,837 Days - 2.61cph!

9 Years Ago
MAX_PERCEIVED_SMARTOBJECT_COUNT = 250
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
More tool pickup stuff and resource/item value consideration tweaks
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
LinuxDS Build 851
9 Years Ago
Added resources to spawn debug window Tweaks
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Fixed ACD not initing properly when entity as null
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9 Years Ago
VPK Build 850
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9 Years Ago
Windows Build 703
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
People will pick up the required tools before harvesting and building when needed
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9 Years Ago
Windows Build
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9 Years Ago
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9 Years Ago
Windows Build
9 Years Ago
▌▆▇ ▊█ ▊▇▉ ▆▌▋▊▆▋▆ █▅▋█ #▋
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9 Years Ago
OSX Build
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
OSX Build
9 Years Ago
- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
9 Years Ago
- Enemy pack scriptable object rename
9 Years Ago
- Added SpawnCost value to enemy scriptable objects and assigned values
9 Years Ago
- Reduced the camera look offset amount from dist/2 to dist/4
9 Years Ago
- Reduced boozeburner max speed from 280 to 150
9 Years Ago
- added "LEVEL" text to mission generation screen