repoBeforeProtocancel

388 Commits over 181 Days - 0.09cph!

5 Years Ago
Seasons can now be configured with min/max temperatures, number of days, etc. Seasons now progress and transition. Added WeatherForcest which generates the weather conditions (just temperature for now) for the next 7 days on a rolling loop, adding a new day to the end, at the start of each new day. Weather now uses the current season day values to control the temperature. Seasons can be configured per scenario, including starting season and day. Set some initial season temp values.
5 Years Ago
Scenario fix
5 Years Ago
more season wip
5 Years Ago
#ifdef'd some terrain editor code to fix builds
5 Years Ago
weather / seasons wip basics
5 Years Ago
grass mat
5 Years Ago
shaders meta
5 Years Ago
forced grass mat update
5 Years Ago
revert shadow distance to 250
5 Years Ago
removing hdrp test stuff
5 Years Ago
fix tile pivot
5 Years Ago
Fix tile error, updated tiles
5 Years Ago
optim/fix normal averaging, tweaked tile merging group merge
5 Years Ago
weather todo
5 Years Ago
docs
5 Years Ago
docs
5 Years Ago
Added UpdateTimings as a central place for setting frame tick intervals for systems. Switched stuff to use it, tweaked some values.
5 Years Ago
Happiness modififers get Duration+1 now (to include the remainder of the current hour). Reworked VitalModifiers so if a vital has the max modifier count, adding a new one will replace the one with the least duration remaining. Unit markers refresh happines display less often than selection.
5 Years Ago
Critical happiness markers now show regardless of unit selection.
5 Years Ago
Added ConsumedTasty and ConsumedHorrible happiness modifiers, trigger if edible flavour >= 0.5 or < 0
5 Years Ago
JobHandlerComponent ui now shows current job and current job task.
5 Years Ago
Hide Human component UI now it's not displaying anything (moved happiness stuff to the happiness component)
5 Years Ago
happiness and storage component UI formatting changes now there's more space.
5 Years Ago
ui update Merge branch 'master' of BeforeProto merge UI
5 Years Ago
fix menu canvas scaler settings
5 Years Ago
tile data
5 Years Ago
Hovering unit portraits now triggers entity hover. Update todo.txt
5 Years Ago
added UIUitils.GetValueString which rounds to 2 places and forces a + / - at the front. Fixed the double ++ in happiness modifiers.
5 Years Ago
HappinessComponent now lists the positive and negative modifiers in the component UI.
5 Years Ago
Added No Bed happiness modifier. Large homes can now only sleep 2 people instead of 4.
5 Years Ago
Happiness modifiers can be flagged as critical, and will show UI above units. Set Cold, hungry and thirsty to critical.
5 Years Ago
adding missing colllision
5 Years Ago
more river accessibility stuff switched walkable bool to enum in proto tiles +setup prefab merge adding river bridge tiles
5 Years Ago
wip happiness/ui/alert/unit markers.
5 Years Ago
Fixes
5 Years Ago
WIP cave/river accessibility setup Merge branch 'master' of BeforeProto
5 Years Ago
Cold happiness modifier.
5 Years Ago
Added gained and lost tribe member happiness modifiers. Added PreHumanDied and NewTribeMember game events.
5 Years Ago
Cold, Hungry, Thirsty, Well fed, Well watered happiness modifiers
5 Years Ago
fixed some tile orientation bugs with caves adding cave/river tiles Merge branch 'master' of BeforeProto adding missing tiles / colliders Merge branch 'master' of BeforeProto
5 Years Ago
doc
5 Years Ago
VitamModifiers now checks for and removes rexpired modifiers after ticking them.
5 Years Ago
cleanup / fixes / utils
5 Years Ago
A bunch more happiness groundwork. Added a happiness modifier definition system, modifiers can stack X times, expire, etc. VitalModifiers now ticks its collection of modifiers, returns the combined value, used in the set function of HappinessComponent.
5 Years Ago
Added HappinessComponent, moved happiness tick function etc out of HumanComponent into it. Added a generic VitalModifiers class for holding & limiting a dictionary of modifiers by an enum key with limits.
5 Years Ago
adding triangle tile type, enum pass Merge branch 'master' of BeforeProto WIP Cave Tile reworked how the cave tile are built wip setup for cave tile+ river set terrain to avoid broken stuff in the main scene
5 Years Ago
Update todo.txt
5 Years Ago
wip VitalModifier stuff
5 Years Ago
Happiness starting values
5 Years Ago
Base happiness level ticks back towards 0 (ok) each hour by a maxim of 1/48