repoFacepunch.Steamworkscancel

453 Commits over 1,584 Days - 0.01cph!

2 Years Ago
Added NetConnection.DetailedStatus SteamNetworkingMicroseconds => long Struct name consistency Network Enum cleanup
2 Years Ago
Force ppOutMessages to IntPtr NetworkIdentity ToString NetMsg with Release ConnectionInterface MessageReading Message send/recv tests
2 Years Ago
Added ReadVoiceDataBytes
2 Years Ago
Network struct packing fixes SteamNetworkingConnectionState => ConnectionState Added SteamClient.OnCallbackException Connection SendMessage ConnectionInfo.SteamId added ConnectionState.cs SocketInterface/ConnectionInterface Added SendType Creating a Socket/Connection means you need to create an interface Updated Socket Tests Adding Receive (it's crashing because it needs to be an array of intptr)
2 Years Ago
SteamNetConnectionStatusChangedCallback_t callback Struct cleanups and testing ConnectionInfo
2 Years Ago
ISteamNetworkingSockets generating SteamNetworking boilerplate Connection basics
2 Years Ago
ISteamNetworkingUtils SteamNetworking enum/structs Update how interfaces are initialized so we can initialize userless NetworkingUtils (Ping stuff) SteamNetworkUtil global config basics
2 Years Ago
ISteamParties Added missing structs 95% bound SteamParties, even though I am doubting its usefulness
2 Years Ago
OnLobbyMemberLeft becomes OnLobbyMemberLeave
2 Years Ago
ISteamMatchmaking LobbyQuery, Lobby Joining, Lobby Creating Lobby Events Chat test
2 Years Ago
Added Friend.RequestInfoAsync GetImage returns null on -1 Fixed GetPlayedWith GetPlayedWith test RequestInfo on each user first Compile fix Round off some edges with ItemDefinitions
2 Years Ago
Added Achivement.GetIconAsync() (waits for load if not loaded)
2 Years Ago
Safeguards and tests regarding #248 in GetScoresAroundUserAsync
2 Years Ago
SteamNetworking SteamNetworkingTest
2 Years Ago
Fixed not parsing function names containing numbers Parse/Generate ISteamNetworking
2 Years Ago
Update README.md
2 Years Ago
Dropped net35 supoport 64bit only Steamworks 144 Fixes, Codegen Fixed early outing with enum for no reason Fixed RetrieveConnectionDetails char* type ActivateGameOverlayToWebPage new modal param Parse newer style STEAM_CALLBACK_BEGIN libsteam_api64.so to libsteam_api.so Remove steam_api.dll Update steam_api64.dll Unit test dlls Don't need steam_api.dll in tests Throw warning if trying to use in 32bit process Don't bother copying steam_api.dll SteamClient018 Throw error if interface_pointer is null Codegen Marshal bool properly Steam controller input fixes Parse from source (it's more reliable) Start fumbling the actual vtable instead of the flat functions Easymode/Singleton redux Filling Test fix Better vector marshalling More functions Interface string ISteamUtils generation SteamApiCallback Callback structs implement Steamworks.ISteamCallback Use new structs properly Parse and use STEAM_CALL_RESULT to pass result type back Added Utils.GetResult( call ) (generic) Apps.GetFileDetails propert async working example Test updates Exception on 32bit Internal interfaces do the await callback automatically FileDetails SHA1 ISteamApps Methods Complete SteamApiCallback to result Struct callback cleanup Update Utils.cs SteamApps events GetImageRGBA Utils complete UtilsTest.cs nullsafe invokes Remove old app Parental settings Refactor Music Video Refactor Steamworks.User functions User events User Test Removed Voice class (is all in User now) ISteamMatchmakingServers Parser ServerList ISteamFriends interface Fixed IsReturnedWeird ordering ServerList timeout option Fixed parse error Pass ** as ref Friends base Overlays Async avatars RichPresence Friends Swap GameServer baseline Test fixes BeginAuthSession test Remove unused Auth Real world use part 1 Big clean Cleaning up publics Cleaning Fixes Renaiming top tier to Steam* Moved Name, SteamId to SteamClient Steamworks.Data Epoch ServerList namespace DepotId into Data BaseSteamInterface open interfaces as server if no client Utility cleanup BaseSteamInterface becomes SteamInterface Generated structs into Data Constants, Types to data CodeWriter remove unused Fixed struct packing regression Added SteamScreenshots Deduplicate function names ISteamUserStats interface UserStats (known bug in GlobalUnlockedPercentage) Achievement.Name/Description Parser fixes GlobalUnlockedPercentage to GlobalUnlocked PlayerCountAsync Update README.md Update README.md Create FriendsTest.cs GetFileDetailsAsync tweak Stats callbacks Create/Get leaderboard Leaderboard.GetGlobalEntriesAsync Leaderboard, more entries and submit scores AttachUgc Stats Nice name deduplucate Delegate name refactor Overloaded function vtable order ISteamUGC Basic Ugc Querying Query tags Ugc Queries <LangVersion> Renamed Ugc.Details to Ugc.Result AppId_t => AppId UgcEditor UgcEditor ContentFolder Progress - will do for now Ugc.Item change Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144 ISteamRemoteStorage codegen Parsing fixes SteamRemoteStorage Comment fixes Igmore more STEAM_OUT_BUFFER_COUNT etc ISteamInventory interface SteamInventory Create InventoryTest.cs InstalledDepots, AppInstallDir appd param default to current app Test using Rust instead of Gmod (uses more features) Stats fixes Item Prices LocalPriceFormatted GetDefinitions Expose ItemId, DefId types GetItems, InventoryResult etc InventoryResult.Serialize Inventory item def Consume, Split, Transfer GenerateItem CraftItem DeserializeAsync Clear pointers on shutdown Api Generate global funcs Try to dynamically determine the OS MacOs loading Special path for Windows call convention when returning a SteamId Usaboility tweaks GetGlobals are in bytes, not array size Request the stats on startup, harmless enough but useful Changd SteamClient.Update to SteamClient.RunCallbacks Unregister events Overloaded functions swap locations only on windows Update README.md We can treat mac and linux as the same os Event cleanup CheckFileSignature => CheckFileSignatureAsync Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144 Struct is the pack4 version Structs with a CSteamID don't need the pack8 alternative IL2CPP works again ISteamCallback was a nice idea but IL2CPP support makes it unfeasible UnityPlugin base Artifact test Copy using xcopy just do a normal copy Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Merge branch 'steamworks144'
2 Years Ago
Update Jenkinsfile
2 Years Ago
Update Jenkinsfile
2 Years Ago
Update Jenkinsfile
2 Years Ago
Update Jenkinsfile
2 Years Ago
just do a normal copy
2 Years Ago
Copy using xcopy
2 Years Ago
UnityPlugin base Artifact test
2 Years Ago
ISteamCallback was a nice idea but IL2CPP support makes it unfeasible
2 Years Ago
Fixed Lobby.Joinable GetData("joinable") returns "True" or "False", (note upercase), so the Joinable would always return false. Fixed by setting to LowerInvariant, since I'm not sure if it returns it uppercase on other platforms as well, or if this ever gets changed. Merge pull request #229 from igniuss/patch-1 Fixed Lobby.Joinable
2 Years Ago
Struct is the pack4 version Structs with a CSteamID don't need the pack8 alternative IL2CPP works again
2 Years Ago
We can treat mac and linux as the same os Event cleanup CheckFileSignature => CheckFileSignatureAsync Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144
2 Years Ago
Update README.md
2 Years Ago
Overloaded functions swap locations only on windows
2 Years Ago
Unregister events
2 Years Ago
GetGlobals are in bytes, not array size Request the stats on startup, harmless enough but useful Changd SteamClient.Update to SteamClient.RunCallbacks
2 Years Ago
Usaboility tweaks
2 Years Ago
Try to dynamically determine the OS MacOs loading Special path for Windows call convention when returning a SteamId
2 Years Ago
Api Generate global funcs
2 Years Ago
Expose ItemId, DefId types GetItems, InventoryResult etc InventoryResult.Serialize Inventory item def Consume, Split, Transfer GenerateItem CraftItem DeserializeAsync Clear pointers on shutdown
2 Years Ago
LocalPriceFormatted GetDefinitions
2 Years Ago
Item Prices
2 Years Ago
SteamInventory Create InventoryTest.cs InstalledDepots, AppInstallDir appd param default to current app Test using Rust instead of Gmod (uses more features) Stats fixes
2 Years Ago
Comment fixes Igmore more STEAM_OUT_BUFFER_COUNT etc ISteamInventory interface
2 Years Ago
SteamRemoteStorage
2 Years Ago
ISteamRemoteStorage codegen Parsing fixes
2 Years Ago
PlayerCountAsync Create FriendsTest.cs GetFileDetailsAsync tweak Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144
2 Years Ago
Ugc.Item change
2 Years Ago
Renamed Ugc.Details to Ugc.Result AppId_t => AppId UgcEditor UgcEditor ContentFolder Progress - will do for now
2 Years Ago
<LangVersion>
2 Years Ago
Query tags Ugc Queries
3 Years Ago
ISteamUGC Basic Ugc Querying
3 Years Ago
Stats Nice name deduplucate Delegate name refactor Overloaded function vtable order