1,646 Commits over 638 Days - 0.11cph!
Basic framework for customisation on new game
Company name + Colour
More ship stuff
More ship model stuff
Session fixes + WIP ship model
Can now delete save files
WIP ship select screen
In preparation for multiple ship systems
More multi ship work
WIP Save/Load logic refactor
Breaking everything
More Save/Load stuff
More Save/Load progress
Still mostly broken
Better corridor logic
Lots more save load stuff
Kinda working
More Save/Load
Scene loading tools
Fixed props not placing/loading
Clean up
Can now load a saved game via the menu
Saving is unavailable until I make more UI
Can now save in an arbitrary slot and load a slot
Added a load screen and finished the last edge cases for scene loading
Units and location upgrades serialization
Can now save in an arbitrary slot and load a slot
Added a load screen and finished the last edge cases for scene loading
Can now load a saved game via the menu
Saving is unavailable until I make more UI
Scene loading tools
Fixed props not placing/loading
Lots more save load stuff
Kinda working
More Save/Load progress
Still mostly broken
WIP Save/Load logic refactor
Breaking everything
Room placement improvements
Fixed terminal purchases not deducting cash
Enabled cheat codes in builds
Better selection ordering, fixed units not falling back to inferior props
Added a pictuire of the premium passenger to the level up screen
Props (and rooms maybe?) can now be locked by player level
Build settings
Fixed broken tooltip positioning
Deleting items now refunds full purchase cost
Might have finally fixed corridor rebuilds on deletion
Better wander behaviour
Some deletion improvements
Terrible engine props
Some basic post processing
Indicator for currently selected entity
Added camera clamping
Can no longer build or delete while a ship is travelling
Tweaks
Tweaks
New Coffee Station prop
+More tweaks/improvements
Added a level cap
New passenger type, tied cash awards to stars and added a stats screen
New standardised hint widget
Unit refactor in prep for new passenger types
More UI tweaks
Timescale and UI fixes
Some overworld stuff
More overworld feedbcak
First pass on a delete mode
Custom tooltip for props and more need refactors
Build fixes and other misc stuff
New Bed prop
Backdrop models, randomisation and movement
New 1x2 and 1x1 rooms plus more bug fixes
Fixes
Some sick tooltip action
Fixed bad level up calculations
Star feedback and unit avoidance
Cash feedback and some bug fixes
Terminal restrictions and pricing
Visible trail when making routes, Shift click for multi place
More ship improvements
Icons and Stars
Pathfinding refactors
World stuff
Location upgrades
Start of entity purchasing systems
Misc improvements
-Overworld Camera now looks at the current ship when opening the overworld
-Added GoKit for tweens
-Scene loading improvements
-Can no logner build room outside of the ships bounds
Props/Rooms change colour to show if they can be palced at the given position
Initial commit
Initial content stuff
Starting gameplay stuff
PostProcess Stack
NavMeshComponents
Facepunch Plugins
Basic room placement
More room stuff
Doorways and more placement stuff
Corridor and door stuff
Rooms can no longer be placed while overlapping
Camera controls
Unit needs, ship entrace and basic unit navigation
Fonts, prop placement, UI and more need stuff
More needs and interaction stuff
Lets of temporary colours/materials
Wander stuff
Scene loading stuff
Units will now automatically act on their needs
More need replenishment, new vending machine prop
New prop - Radio
Passenger details/Selection
Need state displays
Start of overworld stuff
Basic location import pipeline
Can toggle between ship and world views
Location Details panel
Can now set routes for ship from the overworld screen
Ship status UI
Ship controls refactoring
Added disembarking and embarking behaviours