repoSkyCruisecancel

1,646 Commits over 638 Days - 0.11cph!

6 Years Ago
Basic framework for customisation on new game Company name + Colour
6 Years Ago
More ship stuff More ship model stuff
6 Years Ago
Session fixes + WIP ship model
6 Years Ago
Can now delete save files WIP ship select screen In preparation for multiple ship systems More multi ship work
6 Years Ago
WIP Save/Load logic refactor Breaking everything More Save/Load stuff More Save/Load progress Still mostly broken Better corridor logic Lots more save load stuff Kinda working More Save/Load Scene loading tools Fixed props not placing/loading Clean up Can now load a saved game via the menu Saving is unavailable until I make more UI Can now save in an arbitrary slot and load a slot Added a load screen and finished the last edge cases for scene loading Units and location upgrades serialization
6 Years Ago
Can now save in an arbitrary slot and load a slot Added a load screen and finished the last edge cases for scene loading
6 Years Ago
Can now load a saved game via the menu Saving is unavailable until I make more UI
6 Years Ago
Clean up
6 Years Ago
Scene loading tools Fixed props not placing/loading
6 Years Ago
More Save/Load
6 Years Ago
Lots more save load stuff Kinda working
6 Years Ago
Better corridor logic
6 Years Ago
More Save/Load progress Still mostly broken
6 Years Ago
More Save/Load stuff
6 Years Ago
WIP Save/Load logic refactor Breaking everything
6 Years Ago
Room placement improvements
6 Years Ago
Fixed terminal purchases not deducting cash
6 Years Ago
Enabled cheat codes in builds
7 Years Ago
Better selection ordering, fixed units not falling back to inferior props
7 Years Ago
Added a pictuire of the premium passenger to the level up screen
7 Years Ago
Props (and rooms maybe?) can now be locked by player level
7 Years Ago
Level up screen
7 Years Ago
Update to 2017.1.2p1
7 Years Ago
Build settings Fixed broken tooltip positioning Deleting items now refunds full purchase cost Might have finally fixed corridor rebuilds on deletion Better wander behaviour
7 Years Ago
Help Screen
7 Years Ago
Some deletion improvements Terrible engine props Some basic post processing
7 Years Ago
Indicator for currently selected entity Added camera clamping Can no longer build or delete while a ship is travelling Tweaks
7 Years Ago
Controls help system
7 Years Ago
Tweaks New Coffee Station prop +More tweaks/improvements
7 Years Ago
Added a level cap New passenger type, tied cash awards to stars and added a stats screen
7 Years Ago
New standardised hint widget
7 Years Ago
Unit refactor in prep for new passenger types
7 Years Ago
Nore need refactors
7 Years Ago
More UI tweaks Timescale and UI fixes Some overworld stuff More overworld feedbcak First pass on a delete mode Custom tooltip for props and more need refactors
7 Years Ago
UI Tweaks
7 Years Ago
Build fixes and other misc stuff
7 Years Ago
New Bed prop Backdrop models, randomisation and movement
7 Years Ago
New 1x2 and 1x1 rooms plus more bug fixes
7 Years Ago
Fixes Some sick tooltip action
7 Years Ago
Fixed bad level up calculations Star feedback and unit avoidance Cash feedback and some bug fixes
7 Years Ago
Terminal restrictions and pricing Visible trail when making routes, Shift click for multi place
7 Years Ago
More ship improvements Icons and Stars Pathfinding refactors World stuff Location upgrades
7 Years Ago
Time Controls
7 Years Ago
Start of entity purchasing systems
7 Years Ago
Misc improvements -Overworld Camera now looks at the current ship when opening the overworld -Added GoKit for tweens -Scene loading improvements -Can no logner build room outside of the ships bounds Props/Rooms change colour to show if they can be palced at the given position
7 Years Ago
Initial commit Initial content stuff Starting gameplay stuff PostProcess Stack NavMeshComponents Facepunch Plugins Basic room placement More room stuff Doorways and more placement stuff Corridor and door stuff Rooms can no longer be placed while overlapping Camera controls Unit needs, ship entrace and basic unit navigation Fonts, prop placement, UI and more need stuff More needs and interaction stuff Lets of temporary colours/materials Wander stuff Scene loading stuff Units will now automatically act on their needs More need replenishment, new vending machine prop New prop - Radio Passenger details/Selection Need state displays Start of overworld stuff Basic location import pipeline Can toggle between ship and world views Location Details panel Can now set routes for ship from the overworld screen Ship status UI Ship controls refactoring Added disembarking and embarking behaviours