branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Fixed legacy replays diverging
Fixed crash on trench stage on Switch
Only load hints after script cache is loaded
Fixed ECS OnLifetimeFinished callback not being called in some cases
Fixed ECS bullets spawned by a pattern not having the right velocity
Started work on scriptable bullet jobs
Baking refactor to allow passing HotloadedData instances directly
Non-ECS BulletQuery support
Updated generated keyframe animated components
Finished off BulletQuery job system
Fixed ECS loop / idle logic
Fixed ECS bullet cantBeIgnored
Disabled bullet system generation for some unsupported bullets
Fixed cases where local timescale wasn't applied to ECS bullets
Fixed translation key regex
Fixed Switch build error
Confirm prompt scaling on Switch
Fixed ECS bullet target move mode
Fixed ECS bullet target facing direction mode
Fixed not setting BulletDamageSource when hitting an ECS bullet
TODO for diamond ShrinkToFront ECS support
Fixed stage loading animation jerkyness
Fixed ECS bullet despawnAfterKeyframes handling
Fixed a few causes of ECS bullet warning being too bright
ballpit background tweaking
fix mech 2nd form powerup direction
quad background
credits background
Merge branch 'master' of SpaceUsurperUnity
sliders background
Propagate component references to parent scopes
Check for FlagAttribute when setting component data
Use an attrib to mark universal components
VelocityData now has a corresponding flag
remaining invasion backgrounds
Working on background dynamic scaling
Testing out rendering backgrounds at 1/2 width / height on Switch
tweaked player death sfx
Merge branch 'master' of SpaceUsurperUnity
intro background tweaks
octopus backgrounds
mech backgrounds
fuse backgrounds
trench backgrounds
more backgrounds
Experimenting with resolution scaling for backgrounds on Switch
Fixed some blending issues in BackgroundLayer shader
Intro stage star flicker fixes
Use fixed4 for colour array in background shader
Only use 1 channel textures in background rendering
Fixed background rendering on Switch
remove replace from ballpit
smoothed out fuse remoteControlBullet
Fixed case where modified scriptable objects aren't reserialized
Fixed some cases where stages would load the wrong assets
Print where LegacyBulletOnly is being violated
Fixed 0.1 resolution slider increment with controller
fix sliders safespace bullets
Merge branch 'master' of SpaceUsurperUnity
disabled bullet generation
Make ECS bullet usage warning an error
Fixed reference to old damage status in intro slowSpokes pattern
Use a constant buffer for background layer properties
Fix reference to legacy default player
mergedcamera zoomindelay = null
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix trap bg bullet begin affected
Glow correction for intro background
Background merging fixes
Updated noise01_256.png to a tiling one
Use Texture2DArray for sprite atlas
WIP merging background layers into one pass
Possible fix for non-existing entity in OnOutOfBounds ECS callback
Easy way to disable backgrounds for Switch performance testing
Fixed yet another cause of pixel chunks hanging around after a reset
Moved RemoveWhenOutOfBounds / ClampToBounds to an IJobChunk
ECS bullet onOutOfBounds callback support
Started work on OutOfBounds callback for ECS bullets
Fixed generating BulletSystem instance method calls
Hide hints when paused
Fixed some ECS codegen feature regressions
Fixed some CallMethod actions not generating for bullet systems
BulletPattern onEachBullet ECS support, stage alias fixes
camera zoom delay change for switch
ballpit fix reroll in giver phase, spawn shop items slower on switch
credits medal times
Merge branch 'master' of SpaceUsurperUnity
fix ballpit endow angle
fix bake error
ECS support for AffectBulletsInRadius
Fixed some ECS diamond bullets having the wrong cross distance
CodeGen formatting tweak
Better ECS bullet gizmos
Fixed ECS bullets not ignoring collisions with units correctly
orb hard speech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
more ball pit switch adjustments
disabled some ballpit ECS bullets
Fixed case where ECS bullets accelerated in the wrong direction
Fixed velocity-based circle skew in ECS bullets
Fixed NRE in shop phase on ballpit when using ECS bullets
Fixed rect ECS bullets being invisible if they don't specify widthMods
Make sure RandomChunkData gets re-initialized after stage reset
Added ECS bullet gizmo drawing in editor
Fixed ECS bullet divergence when resolving multiple unit collisions
ballpit switch adjustments
ballpit tooltip switch size
quad background
Merge branch 'master' of SpaceUsurperUnity
sliders background
tweaked ball pit wall colors
build !redux_all
Normalize line endings in codegen tests
Possible fix for unit test fail on build server !redux_all
start with shield in sliders/quad
remove quad debug
Merge branch 'master' of SpaceUsurperUnity
removed debug !redux_all
Fixed weird indentation with nested CodeWriters
Fixed NRE in TouchingEcsBulletsEnumerable
Enable ECS bullets on extra stages
Added CameraZoomFactor option
Don't show campaign leaderboards for single-stage campaigns
Can now click on campaign nav buttons on Switch
Fixed ECS bullet callback when player has IgnoreBulletDamage !redux_all
Player / StatusEffect OnHitPlayer ECS callback generation
sliders safeSpace xPattern doesnt target dead players
removed lunacy from ballpit
tweaked credits gear rotate speed
warning fixes
increment progression & leaderboards !redux_all