branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Now using per-chunk RNG for ECS bullets
Error if a generated IJobChunk uses too many components in a query
Fixed ECS bullet acceleration direction when using absolute angles
Fixed ECS repel
switch tutorial text size
bake fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Fixed condition for mech.noHits flag
Mark generated chunk jobs as invalid if they use a reference type
Fixed component parameter names for bullet alias methods
Handle plurals before translations
Fixed anyCoopVictory condition
Trap bgBullet shouldn't be dynamic
Added Statistic unlock conditions
Fixed exception when generating ECS bullets that use DynamicBuffer<T>
Fixed typo in TouchingEcsBulletsEnumerable
All ECS bullets should have a DespawnTimeData
Fixed component / entity array cleanup in TouchingEcsBulletsEnumerable
Implemented SetDespawnStyle for ECS bullets
Fixed fetching chunk data components
Fixed some more bad var names in ECS bullet code gen
sfx fixes for mirrrored patterns
Fixed weirdly expanding stage cards in campaign menu
Don't show powerup HUD in co-op if none are held
Fixed fuse stage player view size on switch when docked
Fixed bullet system generation using the wrong var names
Fixed error when viewing a workshop campaign
Fixed campaign menu initialization getting interrupted
Fixed cases where UI elements were missing if no scores were loaded
Fixed LocalizedString.AsNullable
Fixed case where campaign leaderboards wouldn't load on PC
Fixed another case where unit collision check gave a false positive
WIP ECS affect bullets
AffectBullet ECS codegen: fixed some missing aliases / ECS methods
AffectBullet ECS codegen: almost there, missing some component fetches
AffectBullet ECS codegen: need to write back components, color3 convert
AffectBullet ECS codegen: fixed conversions
Refactored how ECS component fetches are generated
Call SetComponentData for written components
Working on GetTouchingEcsBullets enumerable
TouchingEcsBulletsEnumerable first pass
Some more missing ECS bullet aliases
Working through some final missing methods for ECS bullets
Fixed some parameters not using their aliases
More aliases for ECS bullets, added Flag attrib for optional components
Disable ECS codegen while baking legacy stages
Merge branch 'master' into ecs-affect-bullets
PxcCollideable / PlayerCollideable aliases
Added IgnorePlayerCollisionForKeyframe alias
Fixed unit pixel overlap check when picking up powerups
credits zapper hit sfx
give player shield when respawning
tweaked credits powerups
tweaked credits fp crawler
campaign order ignores locked state
credits pixel changes
despawn onion laser when rotating fan starts
Merge branch 'master' of SpaceUsurperUnity
include hell powerup in ballpit
onion death pattern tweak
Merge branch 'master' of SpaceUsurperUnity
reduce nightmare curse force
prevent taking powerups from eggs
claw boss repulsion circles
Fixed case where attempting after a replay would insta-complete a stage
Fixed case where DataPaths would be relative to the wrong file
Always run test replays in alphabetical order
Fixed build not aborting if a test replay fails to load
Fixed possible NRE in InputInit() when watching co-op replay
Fixed exception when calling methods with a non-existent status effect
Fixed "dir" func for charged pattern using the wrong target player
Skip attempting ECS codegen on bullets with shouldOverrideStatusEffect
Fixed possible exception when saving test replays
fix missing sliders asteroid implode sfx
fix curseScope targeting wrong player
storm shot pattern sfx
Fixed another issue with credits stage progress !redux_all
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potential fix for orb nullref
fix quad iceball and void for 2player
more quad 2player fixes
more quad
Merge branch 'master' of SpaceUsurperUnity
fix credits walls getting repelled
tweaked worm spawn
fix tentacle ship3 powerups
build !redux_all
AffectTouchingBullets rewrite, supports foreach codegen
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Fixed possible NRE on bullet pattern remove
DespawnBullets(BulletData) ECS support
DoesBulletExist(BulletData) ECS support
DespawnBulletsContaining(string) ECS support
GetBulletCount(BulletData) ECS support
Fixed enum script funcs that were translated to Enum.TryParse
Find: `\?\s*'([A-Z][A-Za-z0-9_]+)'\s*:\s*'([A-Z][A-Za-z0-9_]+)'`
Replace: `? $1 : $2`
Files: `Assets/Bundled/redux,Assets/Bundled/extra`
Updated Facepunch.ExpressionStrings
Temporary fix for foreach method call substitution in ECS callbacks
Fixed a casualty of a recent find / replace
Preparing for AffectBullets !ecs support !redux
Fixed !ecs build error !redux
Implemented bullet pattern color override for ECS bullets
Fixed typo in AnimateSpriteSystem color job
Fixed ECS bullet acceleration
Fixed velocity based circle skew in ECS bullets
Updated Jenkinsfile !redux_all !ecs
Fixed not being able to pause / restart when watching co-op replays
Updated Facepunch.Unity
Fixed AvgFrameTimeLastSecond precision
extra stage music changes !redux_all
Fixed loud sound when going back to main menu
Made leadeboard mode prompt clickable
Fixed bindings page layout
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credits music fix !redux_all
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mech radar attack sfx fixed
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
speech
credits sound stuff !redux_all
Fixed possible NRE in ArchivedReplay !redux_all