branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

4 Years Ago
Now using per-chunk RNG for ECS bullets
4 Years Ago
Error if a generated IJobChunk uses too many components in a query Fixed ECS bullet acceleration direction when using absolute angles Fixed ECS repel
4 Years Ago
switch tutorial text size
4 Years Ago
bake fixes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed condition for mech.noHits flag Mark generated chunk jobs as invalid if they use a reference type Fixed component parameter names for bullet alias methods
4 Years Ago
Handle plurals before translations Fixed anyCoopVictory condition
4 Years Ago
Trap bgBullet shouldn't be dynamic
4 Years Ago
Added Statistic unlock conditions
4 Years Ago
Fixed exception when generating ECS bullets that use DynamicBuffer<T> Fixed typo in TouchingEcsBulletsEnumerable All ECS bullets should have a DespawnTimeData Fixed component / entity array cleanup in TouchingEcsBulletsEnumerable Implemented SetDespawnStyle for ECS bullets Fixed fetching chunk data components
4 Years Ago
Fixed some more bad var names in ECS bullet code gen
4 Years Ago
sfx fixes for mirrrored patterns
4 Years Ago
Fixed weirdly expanding stage cards in campaign menu Don't show powerup HUD in co-op if none are held Fixed fuse stage player view size on switch when docked Fixed bullet system generation using the wrong var names
4 Years Ago
Fixed error when viewing a workshop campaign Fixed campaign menu initialization getting interrupted Fixed cases where UI elements were missing if no scores were loaded Fixed LocalizedString.AsNullable Fixed case where campaign leaderboards wouldn't load on PC
4 Years Ago
Fixed another case where unit collision check gave a false positive
4 Years Ago
WIP ECS affect bullets AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert AffectBullet ECS codegen: fixed conversions Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable TouchingEcsBulletsEnumerable first pass Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components Disable ECS codegen while baking legacy stages Merge branch 'master' into ecs-affect-bullets PxcCollideable / PlayerCollideable aliases Added IgnorePlayerCollisionForKeyframe alias
4 Years Ago
Fixed unit pixel overlap check when picking up powerups
4 Years Ago
sfx changes
4 Years Ago
credits zapper hit sfx give player shield when respawning tweaked credits powerups tweaked credits fp crawler campaign order ignores locked state credits pixel changes
4 Years Ago
despawn onion laser when rotating fan starts Merge branch 'master' of SpaceUsurperUnity include hell powerup in ballpit onion death pattern tweak Merge branch 'master' of SpaceUsurperUnity reduce nightmare curse force prevent taking powerups from eggs claw boss repulsion circles
4 Years Ago
Fixed case where attempting after a replay would insta-complete a stage
4 Years Ago
Fixed case where DataPaths would be relative to the wrong file
4 Years Ago
Always run test replays in alphabetical order
4 Years Ago
Re-added test replays
4 Years Ago
Fixed build not aborting if a test replay fails to load
4 Years Ago
Fixed possible NRE in InputInit() when watching co-op replay
4 Years Ago
Fixed exception when calling methods with a non-existent status effect Fixed "dir" func for charged pattern using the wrong target player
4 Years Ago
Skip attempting ECS codegen on bullets with shouldOverrideStatusEffect Fixed possible exception when saving test replays
4 Years Ago
fix missing sliders asteroid implode sfx fix curseScope targeting wrong player storm shot pattern sfx
4 Years Ago
Fixed another issue with credits stage progress !redux_all
4 Years Ago
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4 Years Ago
potential fix for orb nullref
4 Years Ago
fix quad iceball and void for 2player more quad 2player fixes more quad Merge branch 'master' of SpaceUsurperUnity fix credits walls getting repelled tweaked worm spawn fix tentacle ship3 powerups build !redux_all
4 Years Ago
AffectTouchingBullets rewrite, supports foreach codegen
4 Years Ago
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4 Years Ago
build !redux_all
4 Years Ago
Fixed possible NRE on bullet pattern remove DespawnBullets(BulletData) ECS support DoesBulletExist(BulletData) ECS support DespawnBulletsContaining(string) ECS support GetBulletCount(BulletData) ECS support
4 Years Ago
Fixed enum script funcs that were translated to Enum.TryParse Find: `\?\s*'([A-Z][A-Za-z0-9_]+)'\s*:\s*'([A-Z][A-Za-z0-9_]+)'` Replace: `? $1 : $2` Files: `Assets/Bundled/redux,Assets/Bundled/extra` Updated Facepunch.ExpressionStrings Temporary fix for foreach method call substitution in ECS callbacks Fixed a casualty of a recent find / replace Preparing for AffectBullets !ecs support !redux
4 Years Ago
Fixed !ecs build error !redux
4 Years Ago
Implemented bullet pattern color override for ECS bullets Fixed typo in AnimateSpriteSystem color job Fixed ECS bullet acceleration Fixed velocity based circle skew in ECS bullets Updated Jenkinsfile !redux_all !ecs
4 Years Ago
Fixed not being able to pause / restart when watching co-op replays Updated Facepunch.Unity Fixed AvgFrameTimeLastSecond precision
4 Years Ago
build !redux_all
4 Years Ago
removed debug !redux_all
4 Years Ago
extra stage music changes !redux_all
4 Years Ago
Fixed loud sound when going back to main menu Made leadeboard mode prompt clickable Fixed bindings page layout
4 Years Ago
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4 Years Ago
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4 Years Ago
credits music fix !redux_all
4 Years Ago
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4 Years Ago
mech radar attack sfx fixed Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity speech credits sound stuff !redux_all
4 Years Ago
Fixed possible NRE in ArchivedReplay !redux_all