branchSpaceUsurperUnity/mastercancel
4,258 Commits over 2,496 Days - 0.07cph!
Fixed main menu not finding core graphics in plugins
Adding source json for example stage
Fixed menu being messed up if a plugin stage references a non-existent core graphic
Disabled replay playback temporarily
lowered example song volume
some intro tweaks
hid some level on menu
some powerup sfx
more invasion boss sfx
changelog, re-enabled cheat skip level button
fuse boss sfx
some powerup sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro sfx
octopus sfx, fixed anim looping issue
laser unit sfx
tentacle unit sfx
HotloadedData.Get() now ignores ".json" postfix
Finished getting plugins / custom levels showing in the main menu
Custom stages now show up in main menu
Can now specify an override plugin search path in HotloadedData.Get()
Can now load menu cores / glow colours for plugin stages
Example stage menu core
fuse enemy B polish; RepelUnits
fuse boss patterns
fuse enemies know their spawn order num
patterns can be specified to ignore certain unit collision
fuse boss fsm
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed scriptfunc return type double error
addStrongGun powerup
some sfx
more fuse sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse enemy attack sfx
Disabled automatic code gen
Custom StageIDs can now reference a plugin path
Added methods to load PluginData / get all PluginData paths
Custom stages are now discoverable
Can now load custom stages
Example custom stage changes
Merge branch 'master' of SpaceUsurperUnity
Fixed how new StageIDs are used to construct replay paths
Now doesn't submit scores for local custom stages
Added support for deserializing Nullable<Color>
Split planet menu data into default.json and campaign.json
With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets
Moved planet cores / glows for each stage to their stage config files
Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class
Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'custom-stages'
laser length
can set same unit anim if reversed
invasion ship1 patterns
fixed bug when child bullet exits bounds
invasion boss patterns
some intro stage tweaks
fuse enemy A polish
rotating gun
laser unit FSM changes
changed octopus FSM
invasion stage asteroids
fixes to unit bounds and bullet bounds, etc
invasion ship laser
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mortar gun
octopus stage waves
unit onPixelHitByLaser
boost powerup
tentacle sticky bullets
centipede bullet
tentacle boss wait times decrease as parts are destroyed
destroy bullets powerup
tweak destroy bullets visuals
laser surrounding bullet
powerups follow player when close
dropped powerup bullet follows player while close
adjust cam size based on aspect ratio
intro laser wall
intro wall 2
unit existing pixel percent
intro homing pattern
intro boss unit
intro boss patterns
merge
Fixed error in non-editor builds
Added hotloaded PluginData
Part way through rewiting StageID
Merge branch 'master' into custom-stages
Merge branch 'master' into custom-stages
More WIP StageID rewriting
Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages
Re-implemented StageID.FromStream
Re-implemented StageID.Write
Re-implemented reading / writing StageID as json
Re-implemented StageIDPropertyDrawer
Fixed up usages of old StageID methods
Merge branch 'master' into custom-stages
Removed NUnit reference
Untangled StageName / SourceValue in StageID
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
invasion unit stuff
removed unit totalRadius
tweaked pixelgroup depths
boss warning effect
invasion keys
invasion ship 2 anim speed
invasion boss spawn ship
tweaked invasion spawning
player shoot crescent
brake cannon powerup
some tweaks to remote control bullets
fuse unit enrage
fuse unit rotation tweaks
fuse confuse bullet
fuse stage fixes
remote control units with bullets
can set current pixel colors in json
fuse glass breaking
fuse container bg
fix unit funcs being null on spawnInstantly units
fix spawnInstantly unit not being destroyed
unit set animSpeed
fixed unit bounds checking
fuse enemy movement
can have non-rect part, can set part colors in json
fuse wall lasers
set fuse laser visuals in json
fuse wire pixel flashing
fuse wall wire pixel colors
merge
fixed some moveAngle properties
Updated Facepunch.ExpressionStrings
Fixed some harmful caching causing slowdown
Added warning when attempting to change to a non-existant state
oob disabled units stop their bullet patterns
invasion units
fuse boss pixels
fuse wall pixels; unit.DoesPixelExist
Updated Facepunch.ExpressionStrings
Got rid of GetLerpedValue allocations
Fixed some bullet property getters being overwritten
octopus submarine
can set and change stage background color
stage onUpdate func
octopus mine pattern
floating mine bullet
dropping mine bullet
bubble bullets
rising bubble pattern
bubble sfx
octopus patterns, etc
Can now define arrays in ScriptFuncs
bullet borderWarningColor
stop clamping border glow
unit core look stuff in json, unit core follows player by default
powerups disperse in direction of damage
tentacles form 2 changes
Can set ParameterCollection values to a Func<T>
Replaced Bullet properties set every frame with getter funcs
Added utility methods to skip comments while reading json
Support for FSMs with duplicate state names
Fixed error in non-editor builds
Merge branch 'master' of SpaceUsurperUnity
increment part counter
tentacle unit form 1
tentacle form 2 json setup
tentacle part charging tweaks
more charge pattern params
tweaked tentacle spiral pattern
improved bullet border warning
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Started working on user-created stage support
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tentacle form 0
pixelgroup transformations in json
pxc transformation in json
cleaned up tentacle unit fsm
tweaked maze outer unit
chargePattern maxDist
maze boss spokes
player camera moves toward velocity direction
more maze attacks
fix pixel isAnchor bug, fix planet core render angle
maze unit form 0
got rid of invuln pixel colors
tweaked invuln hit color
border warning json moved from unit form to part
improved pixelgroup jittering when pxc rotates
avoid bullets powerup
poweurup display name doesnt automatically include level
repel when grazed powerup
active repel powerup
powerup double pattern
Added Yield FSM action that waits for the next fixed update
Fixed powerup tri bullets not being set up correctly
Fixed possible problem when changing FSM state from an executed action set
Alternate fix for Fsm index out of range
Action sets can now be immediately executed on an fsm (until a Wait action is reached)
Merge branch 'master' of SpaceUsurperUnity