repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
grazing slows time grazing pushes bullet slightly commented out danger slowdown stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Some better bullet diagnostics
7 Years Ago
Fixed Bullet._isRedirecting not being reset Some better bullet diagnostics Split bullet pools into fixed / dynamic
7 Years Ago
Fixed Bullet._isRedirecting not being reset
7 Years Ago
Started investigating a bullet divergence
7 Years Ago
incremented progression
7 Years Ago
removed some debugs
7 Years Ago
auto-hide changelog if nothing new
7 Years Ago
changelog ui import changelogs from json changelog navigation buttons changelog toggle button tweaked changelog colors changelog 0 content
7 Years Ago
Started investigating a bullet divergence
7 Years Ago
dont remove powerups when destroying bullets no damage reduction up close quick restart option bullet spread isnt random, is reduced fixed font
7 Years Ago
incremented progression
7 Years Ago
reduced enemy death repel cores destroy nearby bullets on death
7 Years Ago
cleaned up old recipes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet uses rand.dynamic where appropriate
7 Years Ago
Fixed archived replay quota not being enforced
7 Years Ago
Disabled replay diagnostics for non-fixed Bullets
7 Years Ago
increased progression
7 Years Ago
bullet.isDynamic
7 Years Ago
fixed wip text
7 Years Ago
rearranged menu
7 Years Ago
incremented progression
7 Years Ago
disperse one less powerup powerup dispersing, bullet modifiers, bullet force powerups use raw delta time longer when dispersing tweaked powerup display opacity
7 Years Ago
concept levels all enemies have death repel working on powerup dispersing
7 Years Ago
player shotgun pellets updated tweaked player-pxc collision fixed timer messing up maybe fixed invuln bug
7 Years Ago
tweaked player bullet damage values fixed a rotation bug no collision leniency for small bullets removed all lineparticle stuff tweaked player hitbox color
7 Years Ago
explosive pixels glow as they start to explode laser spark bullet player death debris fixed bullets not showing up tweak player bullet values player muzzle flash fuse enemy attack switched to bullet
7 Years Ago
removed include
7 Years Ago
chunk debris fixed bullet size/opacity modifiers can find bullet damage percent
7 Years Ago
fixed issue with bullets carrying over last bullets values got bullet reflection working improved reflection diamond pixel debris reflection pxc movement quickreflect, rect & circle pixel debris
7 Years Ago
bullet wont leave bounds before checking pxc collision, no matter its speed despawn styles improved bullet impact bullet size scaling stuff
7 Years Ago
bullets can hit pxc, replace player lineparticle with bullet bullets specify if they collide with pxc/player adjusted bullet raycast points bullet-pxc hit callback hooked up register & resolve bullet-pxc collisions to find closest
7 Years Ago
player gun tweaks player gun perp offset autorotating gun form number text powerups blink before disappearing powerup blink tweaks
7 Years Ago
multiple player guns at once fixed error with player gun physics force
7 Years Ago
timer show timer option
7 Years Ago
leaderboard times show extra decimal places when needed time doesnt show unnecessary trailing zeroes
7 Years Ago
powerup wobble powerup display text increased powerup moves to bottom of display show powerup level better font, etc
7 Years Ago
laser resets to starting angle Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity triangle tweaks powerup display powerups bottom left
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack Updated Facepunch.Parse and Facepunch.ExpressionStrings Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off circle shader options array circle sprites can be larger dimensions updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant track inner wall Updated define for other platforms track boss laser pixelsgroups can repel when they are destroyed pxc can always ignore pixel connections maze boss 0 ring shield box stage wind boss wind bullet asteroid stage removed includes fire enemies fire enemy pixels damaged by fire improved fire pixel damage plant bot left triangle boss Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Non player pref saving
7 Years Ago
Updated Facepunch.Parse and Facepunch.ExpressionStrings
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack
7 Years Ago
improved fire pixel damage plant bot left triangle boss
7 Years Ago
fire enemies fire enemy pixels damaged by fire
7 Years Ago
removed includes
7 Years Ago
box stage wind boss wind bullet asteroid stage
7 Years Ago
pxc can always ignore pixel connections maze boss 0 ring shield
7 Years Ago
track inner wall track boss laser pixelsgroups can repel when they are destroyed
7 Years Ago
Updated control options and button prompts for console
7 Years Ago
updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant
7 Years Ago
circle shader options array circle sprites can be larger dimensions