repoSpaceUsurperUnitycancel

5,172 Commits over 2,496 Days - 0.09cph!

6 Years Ago
multiple player guns at once fixed error with player gun physics force
6 Years Ago
timer show timer option
6 Years Ago
leaderboard times show extra decimal places when needed time doesnt show unnecessary trailing zeroes
6 Years Ago
powerup wobble powerup display text increased powerup moves to bottom of display show powerup level better font, etc
6 Years Ago
laser resets to starting angle Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity triangle tweaks powerup display powerups bottom left
6 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack Updated Facepunch.Parse and Facepunch.ExpressionStrings Merge remote-tracking branch 'refs/remotes/origin/master' into switch
6 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off circle shader options array circle sprites can be larger dimensions updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant track inner wall Updated define for other platforms track boss laser pixelsgroups can repel when they are destroyed pxc can always ignore pixel connections maze boss 0 ring shield box stage wind boss wind bullet asteroid stage removed includes fire enemies fire enemy pixels damaged by fire improved fire pixel damage plant bot left triangle boss Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Non player pref saving
6 Years Ago
Updated Facepunch.Parse and Facepunch.ExpressionStrings
6 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack
6 Years Ago
improved fire pixel damage plant bot left triangle boss
6 Years Ago
fire enemies fire enemy pixels damaged by fire
6 Years Ago
removed includes
6 Years Ago
box stage wind boss wind bullet asteroid stage
6 Years Ago
pxc can always ignore pixel connections maze boss 0 ring shield
6 Years Ago
track inner wall track boss laser pixelsgroups can repel when they are destroyed
6 Years Ago
Updated control options and button prompts for console
6 Years Ago
updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant
6 Years Ago
circle shader options array circle sprites can be larger dimensions
6 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off
6 Years Ago
average out bullet properties with last frame to fix timescale issue merge Skip recipe post process while in play mode bullet pattern durationFunc unit opacity cap snake follows player Merge remote-tracking branch 'refs/remotes/origin/master' into switch Fix for controller rumble Switch doesn't call OnFocus
6 Years Ago
Fixed editor crash and lastest plugins
6 Years Ago
bullet pattern durationFunc unit opacity cap snake follows player
6 Years Ago
Skip recipe post process while in play mode
6 Years Ago
Fixed possible infinite loop Updated Facepunch.ExpressionStrings Better handling for uncached expressions Cached expression returns types are now explicitly generated Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Switched buttons and disabled quit
6 Years Ago
average out bullet properties with last frame to fix timescale issue merge
6 Years Ago
Cached expression returns types are now explicitly generated
6 Years Ago
Better handling for uncached expressions
6 Years Ago
Fixed possible infinite loop Updated Facepunch.ExpressionStrings
6 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly bullet outer bounds fixed unit opacity flickering fixed a pattern volley timing issue when multiple volleys take place on a single frame changed impulseFriction to impulseFrictionPercent converted bullet friction to frictionPercent lineparticle friction to frictionPercent movementcontroller velocity uses frictionpercent impulse velocity frictionpercent changed player brake easing reworked vibration values removed more old friction code Recipe code generation now processes bullet recipes Merge branch 'master' of SpaceUsurperUnity Merge remote-tracking branch 'refs/remotes/origin/master' into switch
6 Years Ago
Updated plugins
6 Years Ago
Recipe code generation now processes bullet recipes Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Save progression to file
6 Years Ago
removed more old friction code
6 Years Ago
reworked vibration values
6 Years Ago
changed impulseFriction to impulseFrictionPercent converted bullet friction to frictionPercent lineparticle friction to frictionPercent movementcontroller velocity uses frictionpercent impulse velocity frictionpercent changed player brake easing
6 Years Ago
Changed Tier settings to make bloom work
6 Years Ago
NN Lib
6 Years Ago
Latest InControl Plugin
6 Years Ago
bullet outer bounds fixed unit opacity flickering fixed a pattern volley timing issue when multiple volleys take place on a single frame
6 Years Ago
key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly
6 Years Ago
can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed
6 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle
6 Years Ago
Fixed Playmaker build errors
6 Years Ago
pixel chunk mass can exit stage while on victory screen Merge remote-tracking branch 'refs/remotes/origin/master' into switch
6 Years Ago
pixel chunk mass can exit stage while on victory screen
6 Years Ago
6 Years Ago
pixel destroy vibration improved bullet flash color opacity
6 Years Ago
better feedback when disconnecting pixel chunk powerups leave stage bounds slowly Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Removed test line from ImportManager Updated Facepunch.ExpressionStrings
6 Years Ago
tweaked player visuals