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multiple player guns at once
fixed error with player gun physics force
leaderboard times show extra decimal places when needed
time doesnt show unnecessary trailing zeroes
powerup wobble
powerup display text
increased powerup moves to bottom of display
show powerup level
better font, etc
laser resets to starting angle
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
triangle tweaks
powerup display
powerups bottom left
explosive pixels add force
maze form 1
asteroid part
plant top right
remove plant anchor pixel
player attack
Updated Facepunch.Parse and Facepunch.ExpressionStrings
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
background color lerping
some pixel spawning changes
plant respawns when pixels cut off
circle shader options array
circle sprites can be larger dimensions
updated diamond shader
diamond spritesheet import settings
fire circle lethal
toggle fire on and off
top left plant
track inner wall
Updated define for other platforms
track boss laser
pixelsgroups can repel when they are destroyed
pxc can always ignore pixel connections
maze boss 0
ring shield
box stage
wind boss
wind bullet
asteroid stage
removed includes
fire enemies
fire enemy pixels damaged by fire
improved fire pixel damage
plant bot left
triangle boss
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Non player pref saving
Updated Facepunch.Parse and Facepunch.ExpressionStrings
explosive pixels add force
maze form 1
asteroid part
plant top right
remove plant anchor pixel
player attack
improved fire pixel damage
plant bot left
triangle boss
fire enemies
fire enemy pixels damaged by fire
box stage
wind boss
wind bullet
asteroid stage
pxc can always ignore pixel connections
maze boss 0
ring shield
track inner wall
track boss laser
pixelsgroups can repel when they are destroyed
Updated control options and button prompts for console
updated diamond shader
diamond spritesheet import settings
fire circle lethal
toggle fire on and off
top left plant
circle shader options array
circle sprites can be larger dimensions
background color lerping
some pixel spawning changes
plant respawns when pixels cut off
average out bullet properties with last frame to fix timescale issue
merge
Skip recipe post process while in play mode
bullet pattern durationFunc
unit opacity cap
snake follows player
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Fix for controller rumble
Switch doesn't call OnFocus
Fixed editor crash and lastest plugins
bullet pattern durationFunc
unit opacity cap
snake follows player
Skip recipe post process while in play mode
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
Better handling for uncached expressions
Cached expression returns types are now explicitly generated
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Switched buttons and disabled quit
average out bullet properties with last frame to fix timescale issue
merge
Cached expression returns types are now explicitly generated
Better handling for uncached expressions
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
key stage
vibration max range
fixed unit from being disabled while bg still fading out
pixel debris spread angle
can set movementcontroller position directly
key fade in etc
units properly set inactive after being destroyed
key depth correctly on top of pixelgroups
player gun renderposition
fixed pxc tint not being init correctly
bullet outer bounds
fixed unit opacity flickering
fixed a pattern volley timing issue when multiple volleys take place on a single frame
changed impulseFriction to impulseFrictionPercent
converted bullet friction to frictionPercent
lineparticle friction to frictionPercent
movementcontroller velocity uses frictionpercent
impulse velocity frictionpercent
changed player brake easing
reworked vibration values
removed more old friction code
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
removed more old friction code
reworked vibration values
changed impulseFriction to impulseFrictionPercent
converted bullet friction to frictionPercent
lineparticle friction to frictionPercent
movementcontroller velocity uses frictionpercent
impulse velocity frictionpercent
changed player brake easing
Changed Tier settings to make bloom work
bullet outer bounds
fixed unit opacity flickering
fixed a pattern volley timing issue when multiple volleys take place on a single frame
key depth correctly on top of pixelgroups
player gun renderposition
fixed pxc tint not being init correctly
can set movementcontroller position directly
key fade in etc
units properly set inactive after being destroyed
key stage
vibration max range
fixed unit from being disabled while bg still fading out
pixel debris spread angle
Fixed Playmaker build errors
pixel chunk mass
can exit stage while on victory screen
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
pixel chunk mass
can exit stage while on victory screen
pixel destroy vibration
improved bullet flash color opacity
better feedback when disconnecting pixel chunk
powerups leave stage bounds slowly
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Removed test line from ImportManager
Updated Facepunch.ExpressionStrings